Recent content by sokolov2601

  1. sokolov2601

    bebop can uppercut troopers into the lower mid section

    As stated in the title, bebop can use his uppercut to get minions stuck inside the mid boxes room, which makes players miss out on souls. It's something that's happened twice now and while it isn't exactly a bug, it seems like unintended behavior as it creates a significant disadvantage for...
  2. sokolov2601

    Sinclair can TP back if his assistant is still up after death.

    As it says, if sinclair dies but his assistant is still up and he hasnt swapped yet, he can instantly go back.
  3. sokolov2601

    Match 35280134, everyone suddenly disconnected?

    We were in the middle of a match, the enemy team had a DC. There wasn't necessarily a stomp or moment that would cause a ragequit but suddenly 3 people on the enemy team as well as on our team DC'd out of nowhere. Stranger yet, the Haze on our team said "let's hope it doesn't happen to me" and...
  4. sokolov2601

    Vyper ult blocks lash ult

    This happened to me in a game a while ago however I don't have the match ID anymore. I'll sketch out the scenario. The enemy team was pushing the blue walker, vyper used her max bola ult to petrify the group in the corridor in front of the walker. I as lash then flew above the enemy team to...
  5. sokolov2601

    Concussive Ward

    After some more feedback I wanted to make a quick update: - Changed description to be more clear. Scales of maximum temporary shield. - As a result of this, reduced strength of shield scaling by 50%. - Made clearer when the item triggers.
  6. sokolov2601

    Concussive Ward

    The item is designed to be situational, which is intentional. If a talon bursts your shield from a distance then yes, the item won't do much. Making it an active would make an item like Silence Glyph useless as well. The point isn't to create a new AoE active, the point is to provide a strong...
  7. sokolov2601

    Concussive Ward

    I updated it a bit based on some visuals and added clarification. - Increased passive time - Remove some of the Reactive Barrier stats. - Decrease range, added ability range stat to compensate. - Lower Reactive Barrier Shield Passive back to original. - Lower Silence duration and added text...
  8. sokolov2601

    Concussive Ward - Explosive Shield

    check out this post: https://forums.playdeadlock.com/threads/concussive-ward.59043/#post-114583
  9. sokolov2601

    Concussive Ward - Explosive Shield

    I agree which is why I reworked the item in the new post.
  10. sokolov2601

    Concussive Ward

    That is not what I meant. I meant that silence can be removed or shortened with debuff remover which made me rethink that silence scaling is fine.
  11. sokolov2601

    Concussive Ward

    On further thought, silence can be debuff reduced/removed. Maybe therefore it is worth making it scale?
  12. sokolov2601

    Concussive Ward

    Fair enough, looking back it probably makes sense to not scale. Thanks for the kind words. I hope others like it as well.
  13. sokolov2601

    Concussive Ward

    The numbers are pretty rudimentary all things considered. I based it off Silence Glyph's duration. The idea is to give a chance to provide strong counter CC to burst characters like Calico, etc. As far as building out of Reactive Barrier. I feel like that item really falls off extremely hard...
  14. sokolov2601

    Concussive Ward

    One note I have is that it was hard to figure out how to display within the existing deadlock UI that the duration scales with shield health so I left it out. That would be something the devs would figure out.
  15. sokolov2601

    Concussive Ward - Explosive Shield

    This post is outdated. I've reworked the idea alongside some people from the community and made a new post here: https://forums.playdeadlock.com/threads/concussive-ward.59043/
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