Very fun character and moveset. I can feel the vibes at play- especially in Free Spirit, which I think could be fun with unlocked charges. Street Parade doing AoE stun might need careful balancing, though. Could be too much in a teamfight.
Ulna [Protector - Infector - Resurrector
ADVANTAGES: A strong mix of support and damage, with an invaluable ultimate.
DISADVANTAGES: Heavy cooldowns and reasonably avoidable abilities requires careful usage.
Weapon - Mortuary Invitation [Spreadshot - Close Range]
Shotgun with a rather high clip...
Extremely well put-together for the most part, though I think differentiating mid range and close range (two very different use cases) in active gameplay would get irritating. I also think the ult revealing chat would encourage teams to communicate less, which I think would be bad for the game...
Silver Bullet looks like an interesting projectile for closed spaces and Teenage Riot is a fun concept for an ult, but Pink Steam is kind of useless and Blend Tuning is just admittedly uninteresting gambling. I think there's sauce here regardless though.
Incredible art and really fun concept for a stance change character. I like how Capitano encourages you to get in close until the impale activates, letting you create distance again if you want.
Sophia Ailanthus Altissima [Swift-Footed - Hard To Catch - Surprise]
ADVANTAGES: Unmatched control over her own positioning and the positioning of others.
DISADVANTAGES: Below average base damage and range.
Weapon - Faire Fight [Rapid Fire - Short Range]
A mix of mild sleeping dust and poisons...