Recent content by SoftServeDemo

  1. SoftServeDemo

    Charlotte [Trapper - Teleporter - Tied Up]

    Charlotte [Trapper - Teleporter - Tied Up] ADVANTAGES: Quick map travel and mixed damage potential DISADVANTAGES: Requires careful, careful setup and positioning; lacks effective escape tools Weapon - Sew & Stitch [Rapid Fire - Mid Range] A low-damage, high-ammo gun that fires sewing needles...
  2. SoftServeDemo

    [ Goliath Tumbler | Majestic Leap | Shedskin | Rewinding Tick ]

    Goliath Tumbler (Opening Rounds 6.4k Upgrade) [ 6400k, Weapon ] +12 Spirit Power +10% Slide Distance ---PASSIVE--- Your attacks have additional Weapon Damage [45%] and apply Bleed [2%/sec x 0.005] against enemies above 50% health. Bringing someone below 50% health gives bonus ammo. Majestic...
  3. SoftServeDemo

    Belle [Familiar - Repositioning - Princess]

    Belle [Familiar - Repositioning - Princess] ADVANTAGES: A varied support toolkit that can bring allies all over the place. DISADVANTAGES: Low natural defenses and slow attacks make hiding behind allies a necessity. Weapon - Changeling [Long Range - Heavy Hitter] A long-distance, precise blast of...
  4. SoftServeDemo

    New Active Item: Shield Smasher

    Really interesting counter item! Part of me has the thought of a mild antiheal in place of the spirit damage- possibly only to outside healing sources as a true "support counterpick active." Very interesting as-is either way though. I do think it mmmaybe should only be able to remove a certain...
  5. SoftServeDemo

    T1 Weapon: Occult Loader

    Definitely needs some tweaks, but I kinda like the concept of rewarding early reloads. If anything, I'd consider bumping it to a 1600 and tweaking numbers from there- it's worth noting that the base reload time reduction is a pretty good boon alone. It also might be worth just making it the...
  6. SoftServeDemo

    Baker [Tankbuster - Infestation - Body Horror]

    Baker [Tankbuster - Infestation - Body Horror] ADVANTAGES: Built-in percentage damage and antiheal. DISADVANTAGES: Low mobility; two stamina. Prone to getting run down without their ultimate. Weapon - Preheater [Rapid Fire - Mid Range] A deeply messy gun that fires a wide spread of fast bullets...
  7. SoftServeDemo

    [ Gust Punch | High-Strung | Still Heart | Eternal Core ]

    Gust Punch (Melee projectile.) [ 1600k, Weapon ] +4% Spirit Resist +4% Weapon Fall-off Range +10% Heavy Melee Distance ---PASSIVE--- 20s Cooldown Your next Melee Attack sends out a piercing projectile that deals up to 25% of the Melee Damage, increasing depending on the target's distance from...
  8. SoftServeDemo

    Qilin, The Parade Puppet

    Very fun character and moveset. I can feel the vibes at play- especially in Free Spirit, which I think could be fun with unlocked charges. Street Parade doing AoE stun might need careful balancing, though. Could be too much in a teamfight.
  9. SoftServeDemo

    Ulna [Protector - Infector - Resurrector]

    Ulna [Protector - Infector - Resurrector ADVANTAGES: A strong mix of support and damage, with an invaluable ultimate. DISADVANTAGES: Heavy cooldowns and reasonably avoidable abilities requires careful usage. Weapon - Mortuary Invitation [Spreadshot - Close Range] Shotgun with a rather high clip...
  10. SoftServeDemo

    THE OPERATOR and the Ghost in the Phone Lines [ CHARACTER ART + ABILITIES ]

    there's a lot of effort put into this and it shows. extremely good work
  11. SoftServeDemo

    "The Psychic" - character concept, with art

    Extremely well put-together for the most part, though I think differentiating mid range and close range (two very different use cases) in active gameplay would get irritating. I also think the ult revealing chat would encourage teams to communicate less, which I think would be bad for the game...
  12. SoftServeDemo

    [FRONTLINER] Sullivahn, the Bodyguard

    Very fascinating concept and great character lore for it! We could absolutely use more explicit "team defender" characters.
  13. SoftServeDemo

    Hero Concept: Sonic Noise

    Silver Bullet looks like an interesting projectile for closed spaces and Teenage Riot is a fun concept for an ult, but Pink Steam is kind of useless and Blend Tuning is just admittedly uninteresting gambling. I think there's sauce here regardless though.
Back
Top