Recent content by snipufin

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    Melee Wind-up (would call it Melee Charge but that name already exists)

    Yeah, guess the main question for design philosophy is whether the reward (damage) should scale similarly to the time spent charging the punch, and how vulnerable do you want to leave the player for counter-options. For example, in Smash Brothers Ultimate, charging a smash attack (with a usual...
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    Melee Wind-up (would call it Melee Charge but that name already exists)

    Realized it a little late for the editing window but the first option is also similar to Doomfist from Overwatch.
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    Melee Wind-up (would call it Melee Charge but that name already exists)

    In short, a melee-focused item that allows you to wind-up a Heavy Melee slightly longer for extra damage (and range?). This can be used to bait out parries or just a general cool punching gimmick. While charging a melee attack, you could also give resistances akin to Apollo's Flawless Advance if...
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    Colossus' %base health increase doesn't grant enough health and actually grants less total health the more health you have.

    I have a max level Abrams (without T2 Infernal Resilience because I'm not sure how that interacts with it), and without any extra items his base health is 2980. 15% of that is 447. Buying Colossus and a small green item of your choice (except Rebuttal since that also gives bonus health) gives...
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    Lucky Lotus (manipulate the buffs from Buddhas and Sinners')

    I'm thinking of a 1600 soul item that lets you modify the drop pool of permanent buffs. My idea is that when you buy this item, you remove one of the six buffs from the pool of buffs, making the rest of them more likely to show up (so for example, by choosing Max Ammo, you will never get Max...
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    Bullet resist shred reduces Armor Piercing Rounds damage on high bullet resist targets

    Came to report this same thing, this is still the case in October.
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