Recent content by SmilesGoForMiles

  1. S

    Add "Active Reload" as a base mechanic

    That would just make it more tedious for some. As noted above, adding mechanics can create bloat. The game has a lot going on and looking at the reload bar every three seconds as early haze does not sound fun.
  2. S

    [Hero] Junkyard Knight

    The first ability should be an ult. It removes heroes too many heroes from the game without counter play (a debuff can be purged, a disarm can be avoided). If you block a Haze ult, you will just one shot the next person you punch.
  3. S

    Parry-related items.

    I think too few heroes revolve around parrying/punching atm for this to be useful. The counter strike item is likely too good against Abrams/punching.
  4. S

    Add "Active Reload" as a base mechanic

    A lot of hero balance in the game revolves around ammo, clip size, reload and item slots. If every hero in the game had this, I think it would push a more tedious mechanic from opt in to mandatory.
  5. S

    Feature Suggestion: Commends

    When someone plays out of their mind and we still lose, it would be nice to commend.
  6. S

    Hero Concept: Narcissus

    Hero Concept: Narcissus is a hero who faces away from the cursor but looks into a mirror, looking at themselves and pointing the gun behind them. I am imagining this as a minion hero in part because the game does not have many and in part because it fits the theme of being a narcissist. Uses a...
  7. S

    Tenacity Items

    These exist, one is is mad from a t2 item which has 30% debuff resist.
  8. S

    Pausing pre-match + disconnect causes spawning outside of play area

    Same. I walked out of bounds and it bumped me into the closest lane.
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