Recent content by slop

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    Anti-snake - airborne gimmick

    A character whose sliding is penalized but being airborne gives some positive effect. Maybe it could have infinite clip while in the air with the removal of it during sliding. Obviously this could be obnoxious in lane so maybe make air control more difficult so that it gives off some...
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    Hero - Ringleader

    The ammo steal mechanic is an interesting one. Kind of wish there were more ways of interacting with guns instead of just disarming or slowing the fire rate. Like some ability to forcefully pull the magazine out for someone.
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    item, Firerate increases as you shoot (concept, idea) similar to Intensifying Magazine

    Plenty of gun builds can just stream 250% of their ammo clip with Fleetfoot, perhaps add a condition to be standing to this item? Then it could have its own place.
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    Poverty Wizard

    The kit could be mostly garbage utility tricks and few powerful and cruel spells that depend on his robe and hat. Something like cursing someone to be clumsy for a while or knotting their shoes (creates spectral shoes for Vindicta) or just making smoke for robeless spells, and fire ball or a...
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    Poverty Wizard

    Maybe even give him the defenseless trait of not being able to use parry or having it replaced with some other ability so that he gets access to a more unique set of abilities. He has to be particularly clunky to make up for it.
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    Poverty Wizard

    Basically invoker from dota 2 for core skills BUT he can't cast some spells if he sells his magic robe and hat that take up space in his inventory. The items can be bought back but they are expensive. Has economic penalties.
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    Stone Man - cooldown gimmick

    I should correct: it's better not to give flat Spirit Power with the Passive, but instead an Amplification of it. Otherwise, Hybrid will be too efficient with just the gun items. And maybe the Dim side should decrease Move Speed to expose the Nuker build.
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    Stone Man - cooldown gimmick

    A hero with the central Passive that serves as a gradient between two states: Bright and Dim. The passive grants you Physical Resistance based on the total amount of Cooldown across all of your Skills, and the less of it, the more you get Spirit Power and maybe some Spirit Resist. If need be...
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    Slippery spill

    Like the Viscous' splatter, the effect covers an area on the ground with a slippery liquid. Sliding on this ground would turn off all turnrate and propel you forward until you slam into an obstacle or get out of it. Or force anyone who walks fast enough on it to fall and slip likewise. If the...
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    Gunless hero with soul orb manipulation

    Initially, I would think of Shiv's daggers as a way to give a full melee character range to pop souls, but this idea is better. Instead of using projectiles to secure/deny souls why not just make the souls themselves a source of damage? Something like pulling them and throwing at an enemy to...
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    Acrobat

    Tall hero that takes increased headshot damage but his posture wildly changes on each ability use. Some kind of hitbox displacement or split gimmick. I think this could be an experience.
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    Negative spirit scaling

    I have been thinking, what could enable some gun meta characters to have spirit builds, and came up with a crutch that is rather ugly but could be alright for testing. somewhere at 1750g or 3000g cost Effect: Imbue an ability with extra Spirit Power Scaling, but the Cooldown of it also gains a...
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    Size Hero

    First paragraph
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    Magician's 3rd Skill - Magic Box

    Cooldown 32s Box lifetime 8s Places down a box, some other container, or just a hole in the ground as a trap. The box traps the enemy that steps in for 2.5s. If Magician lands a Heavy Melee on it, the box forcefully shuts and transforms the target into a Rabbit for 2s that is then released...
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    Magician ult idea

    Perhaps it could be similar to Morphling ult from Dota but being able to cast the ult of the target. Half of the damage is halved or faked, all durations are cut to avoid stacking heavy CC or defensive abilities, and stuns probably shouldn't interrupt enemy channels. Alt cast ult to remove...
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