I see a problem with Haze, especially her ult, as well as McGinnis with a backdoor. The range of that damage will just be kind of insane, especially as others mentioned with Leech. Oh or Seven ult with leech and just can't die.
Typically, its a flow in Deadlock. Get as many last hits and confirms/denies as you can, while also doing what you can to get angles and harass the opponents for either kills, or making it harder for them to farm. As is, any soul confirmed/denied close to you is split amongst everyone in the...
Absolutely. Why is it charged melee can be spammed, but if you successfully parry them, add the stun time, they still can get back to meleeing you before the cooldown on parry is up?
I see a big problem with this one. Say someone is back dooring the base against your push, sabotage the rail lines and no one can come back to stop it. I don't feel that back door rat plays should get items to promote that play style.
I've never found it quite so difficult as a support player to gain souls in comparison to say something like DotA, namely since confirmed and denied souls aren't just going to the 'hard carries', and how rubber banding soul values seem to work. I rarely see a game where there's character that's...
I did this twice now and didn't get a response. I'm thinking its the time of day/week I'm sending it, but it seems to be done manually. Just needs patience I'd imagine.
I have been able to use Haze's Smoke Bomb and Ivy's Take Flight prior to picking up the urn, however the most recent patch made it much harder to do these.
I've had this often enough... probably like 8 or 9 times now, once it was even 2 people on a team. I always presumed its just those players either crashing, or not connecting to the match properly. The fact that they also have it cancel the match out and return everyone to the menu screen leads...