Because souls become less important, right. Which is also a problem, in my opinion.
My suggestion:
1) Killed heroes release one special "hero soul" instead of several regular ones (which, for some reason, lowers my FPS into oblivion each time several people die in a team fight)
2) Hero souls...
If Soul Catcher is implemented, the weapons should not be able to finish orbs at all.
As I said, weapons and soul farming should be fully separated from each other in this case.
Which is not true. You still use your weapon to fight enemy heroes and to kill creeps and structures. And you also use Soul Catcher to "finish" souls.
Think of Soul Catcher as something similar to melee - it is an universal mechanic avaliable for all heroes, which you use on top of your hero...
It will require one more animation for each hero. Which is absolutely doable, considering early stage of development of the game.
How would Soul Catcher works is debatable. I see it as special ranged attack. Something like a magical dart shooting from a free hand. Or a shotgun-like spray...
Deadlock's gameplay is a mix of MOBA elements, high-skill movement tech and shooter. While MOBA elements are well designed and movement mechanics feel great, the shooting part is underdeveloped. It is not bad by any means, but there are a lot of room for improvements.
My biggest problem with...