Value over nerf Paradox. From what I'm seeing from other post and this post is the following changes to restore Paradox:
1. Increase Ult range to 40m at T0. (So many other characters can shoot from the bridge mid lane and hit their abilities behind the Guardian)
2. Revert the change for the...
Agree, the CC is gone. Fast swap is dizzying and needs to be reverted 100%. I have almost 400 games with Paradox. She is my main character and I don't like any other character. This wasn't a nerf bat it was a nerf sledge hammer.
The ult being reduced in range to 25m but bebop can go to 70m is ridiculous. The range should be 35 or 40 at the start not end level. The Ult should have a 10 sec cooldown if the enemy player is not targetable. The shield 10% player health damage as T2 is so bad. Paradox early game is now...
1000% Paradox feels so terrible now. The last two patch / nerf have made this character which is a skill character impossible to win with again 75% of the other characters. Dev, please change this back asap. This is not fun any longer.
Match 26331505 - Time 19:20 - Victory Team Lead 39k - Three People on the Amber team went 1 - 11 or 0 - 7. Just kept running in over and over dying. Sapphire Team, way higher skilled and was, what I could argue, trolling Amber team and not ending the game farming Amber team for kills. Valve...
Guess what? We, my friend and I, are no longer wide skill range. After my friend completed the 7 rank matches and I did 12 or 13 and we both play another two games of standard (marked as wide range) all of a sudden we are no longer wide range.
This begs to ask how were we wide skill over the...
Heres the issue: From Yoshi: Large volume of worst quality matches we get report on have parties with a very large skill gap (5th perentile and 95 percentile).
What is being asked for is what makes a "large range". Is it a 5% or 10% or this 5% vs 95%. The are multiple threads out there and...
https://forums.playdeadlock.com/threads/wide-skill-range-even-though-we-play-together-all-the-time.5518/page-2
Multiple friend groups having the same issue now after this latest matchmaking patch.
Match 25197937 - Time 34:43 - Victory Team 11k Lead - Amber team took everything back to the base before Sapphire had even unlocked 1 flex slot. Team widely unbalanced. Team member, Haze, 0/13/3. Everyone else was positive or nearly positive kill rate. Everyone else was grouping up. Haze...
I have multiple posts in the bad matchmaking thread. I also have complete rank and awaiting my badge as well as my friend.
Value needs to be more transparent on the MMR, what qualifies as a wide range. It feels to me like they are having a hard time balancing people queuing as parties of 2...
I noticed the same thing with what seemed to be being matched outside of my country. Made the game unplayable at times due to the server ticks favoring the other team.