Recent content by sevenflags57

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    Tank Buster procs weird on Shiv's execute

    Using Shiv's ult to execute an enemy with more than 165 health remaining causes Tank Buster to "proc", but because this is Killing Blow, the target is already dead. This results in tank buster doing no damage (not zero damage), but still going on "cooldown".
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    Knockdown cannot knock "Ice Path" Kelvin out of the air (or anyone standing on it)

    Despite a number of other abilities being able to punch through Ice Path (eg: Lash), the giant cartoon anvil can't do it. This makes Kelvin's flight ability immune to the anti-airborn (stun extended while falling) property/use of knockdown. Demo of the current behavior, both with and without...
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    T3 Active Weapon - Mystic Catapult

    Warp Stone doesn't give you any velocity, only resets it. If that's all you are after, a regular Heavy Melee can also do that. The appeal of HMC boosting is the directed speed it gives you.
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    T3 Active Weapon - Mystic Catapult

    Other than Dashing (and wall jumping), there is no (hero agnostic) way to violently gain or change your velocity during a fight. A formal implementation of this feature would allow for more proper testing, as it would be possible to balance it without needing to change other mechanisms. Eg...
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    T3 Active Weapon - Mystic Catapult

    Majestic leap launches you at a fixed pitch, and carries you very far. It cannot be used from within fights, both because it literally doesn't let you, and also because it is too unwieldy. You also cannot carry momentum out of Majestic Leap, which is the main appeal of HMC.
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    T1 Active Vitality - Majestic Vault

    As a formal alternative to the corner boosting trick. Majestic Vault: 500 souls Component of: Majestic Leap Active ability: Launches the player straight up
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    T3 Active Weapon - Mystic Catapult

    Heavy Melee Cancel is a really cool mechanic, but I think it highlights a gap in the abilities players currently have access to. I propose formally replacing HMC boosting with an active item, which when used, performs the same function. Mystic Catapult: 3000 souls Component: None or Melee...
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    Majestic Leap "Drop Down" storage via Ethereal Shift

    I activate Majestic Leap right before Ethereal Shift ends. I do not get launched, but the launch effects still play. I am given the ability to drop down, which I can take advantage of by walking off an edge. This doesn't seem very useful, and is probably more likely to foil escape attempts.
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    Player stuck in spawn then purple teleporter

    Match Id: 28760485 One of our players (Haze) didn't get put on the ziplines like the rest of us, and was left behind in the waiting room. After they jumped off the map, they ended up stuck in the purple teleporter, and had to wait eight minutes for the door to open. They tried the suicide and...
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    Grapple hook active item

    Something like Wrecking Ball's hook from Overwatch. Activate, and a cable is shot out to wherever you are looking. It then acts as a spring joint, allowing high mobility characters to swing around corners or under bridges. It should have a cancel early option. Also worth considering would be...
  11. S

    Cannot report players for leaving after they leave

    The option to report them in the pause menu disappears when they disconnect, making it impossible to report them until the match ends.
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    Cold front cooldown indicator vanishes

    Ive found that sometimes when using cold front, it will display as recharged instead of displaying the remaining cooldown. I think it's caused by using the ability while in Pocket's suitcase, but it's very inconsistent.
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    Lag when in team fights as Pocket

    Many times when getting into a fight my fps will drop erratically, typically when there are lots of players and aoe effects active. Example match: Pocket id: 18431866
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