Recent content by sed

  1. sed

    Bug about Drifter and Mercurial Magnum.There are also some other bugs.

    If Drifter stands directly in front of an enemy who is against the wall,the spirit bullet damage of Mercurial Magnum does not apply when attacking the enemy's head. After selecting Silver, the Mercurial Magnum enhances boot kick. When using boot kick for the first time, bullets cannot gain...
  2. sed

    Bug about Drifter and Mercurial Magnum

    After Drifter uses Mercurial Magnum enhanced bullets, attacking the head of an enemy who is close to a wall directly in front of him, the bullets' Mercurial Magnum magic damage will not take effect. Silver uses Mercurial Magnum to enhance the skill boot kick at the base camp. If it is the first...
  3. sed

    Bug related to the Majestic Leap key display

    After purchasing Majestic Leap, if you change the active skill equipped to a different key, the key for the equipped landing skill still shows the key of the active skill that was equipped at the time of purchase.
  4. sed

    bug about silver

    Using Mercurial Magnum to enhance Silver's boot kick, it seems that Silver cannot get the enhanced bullets from Mercurial Magnum the first time using boot kick.
  5. sed

    A bug related to Abrams' shoulder charge

    While Abrams uses shoulder charge, Infernus uses flame dash. Abrams won't pull Infernus when he hits him.Afterwards,If Abrams hits a wall alone, Infernus will be stunned.Abrams uses Shoulder Charge while Apollo uses Riposte,Abrams won't pull Apollo when he hits him.Afterwards,If Abrams hits a...
  6. sed

    I'm not sure if these are bugs.

    Weapon fire rate seems to affect the buildup rate of bullets' on-hit effects.The intervals between consecutive melee attacks for all characters seem the same, but the buildup rate of on-hit effects from melee attacks appears to be determined by the weapon's fire rate.Some characters have a...
  7. sed

    Bug about Drifter and Mercurial Magnum

    In some directions, Drifter's attacks on the head or body of enemies against a wall may not trigger Mercurial Magnum's Spirit damage. I'm not sure if the following is a bug. Some characters have a secondary fire, such as Yamato, Viscous, and Shiv. When using the secondary fire to shoot, the...
  8. sed

    bebop's bug

    After Bebop's bomb is removed and falls to the ground, the explosion will deal more damage.Is it a bug?
  9. sed

    Bugs related to Bebop's bombs, bugs related to Drifter

    After Bebop's bomb is removed and falls to the ground, the explosion will deal double damage.Drifter's attack on the head of an enemy close to the wall cannot trigger Mercury Magnum's damage. Some I'm not sure if they're bugs,Graves cannot gain the weapon damage bonus from the active skill of...
  10. sed

    Not sure if it's a bug

    I mean the stackable weapon damage bonus granted by this item's active skill.
  11. sed

    Not sure if it's a bug

    Graves cannot gain stackable weapon damage bonuses when using Split Shot to hit multiple targets at the same time.
  12. sed

    Bug related to the hud detail view and extra info key

    In the interface where you choose a skill to be enhanced by an item (for example, compress cooldown, duration extender, quicksilver reload), pressing the HUD detail view or extra info key (or pressing both keys at the same time) will cause the HUD detail view to remain on the screen permanently...
  13. sed

    Bugs in Drifter and Mercury Magnum

    When the enemy is close to the wall, Drifter's headshot attacks cannot trigger the enhanced bullet damage of the Mercury Magnum.
  14. sed

    The bug with Bebop's bomb damage

    After Bebop's bomb is dispersed and falls to the ground, it will deal double damage.
  15. sed

    I'm not sure if it's a bug

    Silver's werewolf form, Mercury Magnum's damage is very low. Is it based on the damage of a single bullet from Silver's shotgun rather than the weapon damage in werewolf form? Head damage effects cannot be triggered in werewolf form
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