Geist's ultimate does not function despite visual effect rendering fully on the server.
https://www.twitch.tv/mikaels1/clip/SuperResourcefulCroquettePraiseIt-qzhZ2epCtVTk-y4i
Bug presented in the clip above.
Match #: 35137689
Time: 18:35 (in the demo)
Match #: 27375597
Time: 16:00
In the video, note that the urn is dropped before Flying Strike is cast - yet Yamato ends up having to drop the urn again after Flying Strike is complete. Dropping the urn the second time causes the urn to appear at the location where Flying Strike was originally cast.
As the title suggests - occasionally soul orbs appear either invisible or black. Not sure of the exact reproduction steps but -
Particle effects often visible but not the orb model itself.
Orb likely still visible to opponent, often resulting in easy denies.
Only happens in online matches...
As the name implies, Heavy Meleeing the Mid Boss with 'Melee Charge' item deals bonus 20% damage every time without being put on cooldown.
This second clip is what alerted me that the math might be off, when Shiv quickly soloed the mid boss by punching it to death at 20 minutes.
Match #: 24266334
Time: 11:55
Issue most noticeable with ultimates for Dynamo and/or Kelvin. It would be nice to have a slider that sets a delay for when an ability is able to be cancelled using the same key after casting. 0.5 second delay or something.
You're correct. I felt passionate about this topic and my attention seeking tendencies got the better of me. Either way, I do not see an option to delete this thread.
Ranks as they are currently.
Issues to Address:
1. Certain rank titles seem arbitrary and lack intuitive hierarchy.
2. While colors for the last four ranks are good (bronze, silver, gold, magical) - colors for the first 7 ranks lack intuitive hierarchy.
3. Game engine could be leveraged to make...
I agree that currently anti melee items are needed, as currently the only interaction in many cases vs. melee builds is 'did I manage to hit the parry or not' - where if your parry is wasted it means that the opponent will freely hit you with their long range Heavy attacks. Sometimes a parry...
Match #: 21749880
Crash Time: 31:01
Happened again. It seems connected to Lash using Death Slam indoors. Only I seem to have disconnected this time around.