the idea of this thread came after running mass slow trophy collector alch fire warden build, with alch the size of the whole mid arena. I thought "wouldn't it be cool to make alch fire do more that this rn?" the way scroll applies a stun on ult activation, what if I build up stun after dealing...
maybe an item that allows to imbue active items with extra effects/properties. The basic upgrades could just extend duration, lower the cooldown or increase reach. But something more fun could also be added, like an echo that doubles the effect after the item' activation. Like "divine barrier"...
in the screenshot at the bottom left I am shown stat buffs for fire rate, move speed and spirit power. Fire rate is shown to be buffed from healing tempo and Bebop' hook? Move speed from Tempo twice and Rad regen. And spirit power from emblem, which I do not have. weird
I doubt that there would actually be a cameo character, but the idea of spells are still cool
Basically, I wanted to make a weird hybrid between Lash' movement based damage and Shiv and Calico spell spam, which ended up with a character whose damage is based on horizontal velocity and constant...
Decided to do a few for Pocket.
Thin frame is just an early item for gun pocket - super good at around 10-25 minutes, where the bullet damage is low. To maximize the damage buff this item provides Pocket has to use all their abilities, leaving them without spell options. Cloak T5 already...