Recent content by riveraya

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    Wall Jump Bug

    Above is an example of how it affects momentum, instead of moving relative towards your character's model, it gives you perpendicular momentum towards / away from the wall based on the angle you are looking at and what key you are holding. (In the example above the keys are shown of what you...
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    Wall Jump Bug

    Video example of it affecting normal wall jumps as well.
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    Wall Jump Bug

    If you do a fatigued wall jump (melee then wall jump or wall jump after another wall jump before the grace period) If you do a wall jump then your inputs will be messed with depending on whether or not you are facing the wall. (Even if its not fatigued, you can lose a lot of momentum due to...
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    3000 Melee Charge Upgrade

    I feel like 20m is way too long and would be essentially like a buyable BeBop hook and way too strong. At 5m-7m a point and click or even projectile seems fairly balanced to me.
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    3000 Melee Charge Upgrade

    3000 - Harpoon (Weapon Item) - Active item. - Something similar to harpoon from DOTA where you pull an enemy in, maybe like 5-10m, weakens their melee resistance and or slows them. - Includes stats + passive from Melee Charge. - Passive stats increase suggestions: Melee damage? Health, Resists...
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    Seven Ult Bug (gaining height)

    If you roll off a ledge then use seven's ult you will gain altitude, flying into the air around 10-20m. How high you fly depends on how late into the roll animation you cast your ult. IMO I actually like this interaction and would like it to stay, or just make it so if you cast it mid air you...
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    smoke of deceit

    How smoke works in dota is that even wards can't reveal it, but as soon as an enemy hero is within a certain distance of you it immediately breaks, it could work similarly in this game. Anyways my main point was adding more avenues for ganking as a team as it stands now it feels like a lot of...
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    smoke of deceit

    I think the game needs more ways to gank people as a team. Sometimes it feels like you and the enemies are staring at each other from opposite sides of the map waiting for the other to overextend. As of now it feels very hard to push into the enemy's territory. Being able to sneakily engage the...
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