Recent content by reythepastel

  1. reythepastel

    Bebop ult & Spirit Burn damage bug

    Yep it is this
  2. reythepastel

    An odd request

    valve release haze v1 as a separate hero 🙏
  3. reythepastel

    [Hero] Anathema - Cursed Outcast

    Omg this is so amazing!!! I love all the work you've done to show all the aspects of your concept! and the art is so beautiful!!! you're so talented! :O
  4. reythepastel

    Debuff item which rotates victim's screen by a random degree

    This is absolute cinema I need to find a game company that adds random bullshit items to their game just for a funny bit
  5. reythepastel

    +0.05 global sprint speed 💪

    +0.05 global sprint speed 💪
  6. reythepastel

    Mcginnis and her weird dog vs lash

    McGinnis my beloved... <3
  7. reythepastel

    ITEMS IDEAS !!!! 6 ITEMS !!!!.

    pyrovision is peak
  8. reythepastel

    Blue Items - Hero specific items/upgrades

    The main idea is to make her heal more usable on non heal focused builds
  9. reythepastel

    Blue Items - Hero specific items/upgrades

    MELEE WRAITH LETS GO :ROFLMAO:
  10. reythepastel

    Bebop Bomb kills apply the 2.5 stacks to every bebop alive, instead of just to the bebop who placed the bomb.

    This is really funny, now I have to run a 6v6 bebop only game with my friends lmao
  11. reythepastel

    Easy mode bot; Kelvin stuck in an area and cant escape

    There are tons of similar bugs where the bots get stuck somewhere. It seems Valve isn't as concerned about perfecting the bots until the game features are finalized, since it doesn't impact the main game.
  12. reythepastel

    (Turns out this was hardware related - oops!) Game breaking - can't dash or use 3 for entire game. Happens 1 in 4 games and means auto-lose.

    Have you tried seeing if it's still an issue if you use normal key binds? iirc, you can set two keybinds for each ability, so you can try adding backup keybinds to the original keys
  13. reythepastel

    Blue Items - Hero specific items/upgrades

    The main reason for the range increase is so that it doesn't make your team clump together even more for the enemy dynamo, lash, etc. to take advantage of
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