Match ID 36267713
Mo and Krill Combo grab range goes beyond its indicator when aiming it above.
At 40 min exactly, i am climbing up the rope and make it more then halfway up the building. Mo&K is on the ground level yet is still able to combo me despite him being so far.
Weird aimbotting bebop where his red beam seems to automatically snap to me or the creep without his reticule being on target.
Very apparent in the first 5 mins or anytime when anyone is dashing away.
@ 7 min you can see him destroy guardian with is reticule clearly on the guardian and his...
you could always use abilities and items during "time stop" since forever. Idk why people think she is so oppressive. Probably bc they dont know this.
Pocket case, ivy stoneform, dyno blink, hell even just buy warpstone and you no longer have to worry about the carbine time stop hitting you...
just got this too. was able to rejoin after 6 attempts but my character was broken. zooming in would cause the camera to spaz out back and forth. Gun wasn't working and movement was locked/ spasming in the fountain after respawning.
Problem with damage reduction during swap is that you will deal less damage to them with your combo and spirit steal less. There are way more oppressive skills in the game then swap yet there are more nerfs for paradox. The most nerfs in the game out of any character actually.
For sure the swap...
I pretty much one trick paradox with 733 games on her. Her early game kill potential is absolutely gone with the wall and swap changes this patch.
Not only do you have to waste points to get the damage on wall back, this takes away from points to other abilities that enabled her to get early...