Recent content by Rallie

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    Weird collision interaction with banner outside the Saphire Flame's base mid entrance.

    There is also an invisible wall under the top of the gates in both bases.
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    mid lane bridge tower, ceiling or the bridge tower teleports you

    Seems to be the same issue, after some further testing the bug seems to occur when you reach above a certain threshold in the ceiling.
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    mid lane bridge tower, ceiling or the bridge tower teleports you

    In the mid lane on the bridge tower if you somehow touch the ceiling somewhere, you get teleported as if your character was stuck. matchID - time 33348762 - 07:02 33345609 - 10:12
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    Holliday spirit lasso hitbox

    Holliday is able to grab someone without having to look at them. I thought it was a skill shot that you had to aim? Why are the hit boxes so ridiculously huge in this game?
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    guided owl makes grey talon invulnerable

    You can't use heavy melee against grey talon when he uses the owl. Spells can work and I guess bullets do too, should be easy for you to test those scenarios.
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    Stop creeps from switching targets randomly

    During the laning phase you sometimes get a creep that keeps switching between targets (usually the one that positions itself in the middle) thus helping the other creeps next to it, this results in the enemy creeps dying faster without your interference. When this occur it makes it harder for...
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    Hitboxes are progressively getting worse

    melee seems to be bigger than it was before, especially the aftereffect from the first hit. I check the ping using status so it can't always be a latency issue.
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    Lash's Flog and Death Slam inconsistencies

    Death Slam I don't know how it happens but sometimes Lash doesn't throw the enemy at the location where you aim at, or is it some hidden mechanic that I don't know of? If the enemies are hugging the wall that can be one thing that messes it up, however sometimes all of them just go up and then...
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    Memory leak

    I get around 10-20 fps when I'm in team fights, 30 fps when I'm getting closer to the middle of the map. Being on the edges of the map and on the roofs it seems to stabilize to 60-100+, but drops to 30 as soon as I look towards the middle. However sometimes it stays 30-40 fps the whole game...
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    Heavy Melee cancel feels like a bug/exploit and should be patched

    Would the reduction of the parry cooldown be a solution? Both the attacker and the defender can dodge it’s not exclusive to the one parrying. Yes, that was the premise. My main concern is the interaction between the heavy melee and the parry, dodging it is no problem. I liked the example...
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    Heavy Melee cancel feels like a bug/exploit and should be patched

    I really hate it considering that it's affected heavily by the ping and latency, the parry and melee system itself seem bad because of this issue. Since the heavy melee hit-box is so huge it's most of the time futile to try to dodge it. What is the point in trying to parry something obvious when...
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    Lash's flog inconsistent with hitting the opponent

    If the mouse sensitivity is too high then Lash will sometimes miss with the Flog since the character model seems to need to be properly positioned towards the opponent before using the Flog, with a high mouse sensitivity you turn a bit faster than what the character model can turn.
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    6 minute abandoned ranked match counts as a placement

    However if you're the one disconnecting then it doesn't count. matchid: 24385601 being one example. I don't know how long it takes for it to mark the game as safe to abandon, if that makes any difference in this glorified solo queue.
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    Death slam not throwing where you aim at

    Not the first time this ult behaves janky, matchid 20655535 at 43:54
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    creep soul gain inconsistent

    When punching a creep in the sandbox you get the total 76 souls. However in the regular play you only get 75 souls when punching the creep, to be able to get the 76 souls you need to shoot the creep until dies and then last hit the soul orb. Testing this further by changing to the street level...
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