Recent content by QuackQuake

  1. Q

    Bebop Exploding Uppercut , Grapple Arm alt cast idea

    Small changes that might diversify bebops gameplay Alt casting grapple arm turns into a fist -- Instead of pulling enemies in , it will knock them back and deal melee dmg -- Succesfully hitting a hero will refund 40% of its cd -- Can be parried Alt casting Exploding Uppercut does a downward...
  2. Q

    Doorman bells refusing to explode when shot

    not sure why but in this patch sometimes doormans bell just refuses to explode when shot , commonly happens if u throw bell > shoot it while its flying(maybe before it reaches 15 meters or so) the bullet gets eaten and the bell doesnt explode
  3. Q

    Air drop(ivy ult) hitbox doesnt match visual when ability range is bought

    ok so after increasing my graphics i could see translucent sphere which is the hitbox , i thought the vfx was the actual hitbox so not a bug
  4. Q

    Air drop(ivy ult) hitbox doesnt match visual when ability range is bought

    The hitbox expands slower or the visual expands too fast not sure which one it is
  5. Q

    Server stays up for an extra 5-6 minutes after match ends

    Not sure how this happens , but the server stays up after match ends, so the game client thinks the previously ended match is still ongoing until the server shuts down match id : 38994898
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