About: Using Potions and medicine to empower his allies and harm his enemies. Being hungry for knowledge and with enough drugs, <Name> uses the perfect concoctions to create Opportunities for him and his allies. Be it causing nauseous gas or poisons syringes, or supporting his allies with...
I feel that 5 seconds is a long time, I feel what would be better if instead of 5 seconds it's a one time use (0.1s and a pulse is sent and applies the debuff when it reaches the hero) and for each hero afflicted you get a set health back i.e 150 health. With no speed boost.
As a result it...
That sounds like a cool concept. I feel if it were to be implemented then the items would have to be weak on their own in order to justify a buff when both are used. As a side effect it could shape some builds as if you grab 1 item, you might as well grab the other that pairs with it.
I think that that is a good idea with the ult delay, I don't think it should be like 10 seconds but maybe like 2-3 to give some breathing room. Also having the cooldown duration scale with Ult doesn't seem practical for 2 reasons.
1. Trying to build craft would the item show the stats per hero...
Name: Teleport Rune
Type: Spirit (Active)
Cost: 6200
Stats:
+ 5% Ability Reach
+ 10% Spirit Reach
+ 50 Bonus Health
(160s Cool down)
Effect:
On use channel (4s) the creation of a Rune like design on the ground, afterwards players can travel between spawn and the Rune (2.5s channel) for the next...