Recent content by Puppy2Toon

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    New Hero Idea: Canis

    About: Using Potions and medicine to empower his allies and harm his enemies. Being hungry for knowledge and with enough drugs, <Name> uses the perfect concoctions to create Opportunities for him and his allies. Be it causing nauseous gas or poisons syringes, or supporting his allies with...
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    Send to Sender - T4 Vitality item

    I feel that 5 seconds is a long time, I feel what would be better if instead of 5 seconds it's a one time use (0.1s and a pulse is sent and applies the debuff when it reaches the hero) and for each hero afflicted you get a set health back i.e 150 health. With no speed boost. As a result it...
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    Item Synergies

    That sounds like a cool concept. I feel if it were to be implemented then the items would have to be weak on their own in order to justify a buff when both are used. As a side effect it could shape some builds as if you grab 1 item, you might as well grab the other that pairs with it.
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    Dynamic Refresher?

    I think that that is a good idea with the ult delay, I don't think it should be like 10 seconds but maybe like 2-3 to give some breathing room. Also having the cooldown duration scale with Ult doesn't seem practical for 2 reasons. 1. Trying to build craft would the item show the stats per hero...
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    (6200 Spirit) Teleport Rune

    Name: Teleport Rune Type: Spirit (Active) Cost: 6200 Stats: + 5% Ability Reach + 10% Spirit Reach + 50 Bonus Health (160s Cool down) Effect: On use channel (4s) the creation of a Rune like design on the ground, afterwards players can travel between spawn and the Rune (2.5s channel) for the next...
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