Animation starts, you parry, person with charged attack flicks and evades your parry. You are still locked in your spot due to parry, enemy starts charging again and hits you nonetheless.
I dont really see where that is balanced.
If its intended to have delay after a successful parry than its just stupid. The parry system in general already has to many draw backs e.g. being locked in place when used + cooldown.
There should be no drawbacks for a successful parry.
Its probably intended and I would like to post it into the hero forum. Its sadly private so im posting it here.
1. Why are you dropping to the ground as Dynamo when you ult? Seven doesnt while he is channeling. And from my understanding I am opening a blackhole, so why would it be pulled down...