Recent content by Plyme

  1. Plyme

    Doorman bells not exploding when being shot

    about 1/10 times i do bell into trying to shoot it immediately, the shot completely phases through the bell and it doesn't explode the common thread that i can find in these clips at least is that it happens after a fluctuation in ping/packet loss (even when packet loss fluctuates by like 0.4%...
  2. Plyme

    Hit registration has been broken for around two days

    ever since 2 or so days ago i've been getting an insane amount of bullets phasing through people and checking the console confirms it. an insane amount of bullet hit mismatch instances occur basically everytime i take a gun fight (playing around 70-85 ping). my friends confirm this is also an...
  3. Plyme

    Counterspell and parry show animations even when late

    parries and counterspells are active immediately (or almost immediately), but they're registered with a delay depending on your latency to the server, the game displays the visuals immediately regardless to make it feel responsive, but as far as the server is concerned, you never pressed...
  4. Plyme

    This game's netcode is really poor feeling (public)

    Played games specifically yesterday and the hit reg on around 80 ping felt way worse than usual
  5. Plyme

    This game's netcode is really poor feeling (public)

    that's really not what i'm asking, though there would be a bit of an issue with how its displayed on the others screen, it should be perfectly possible to make it the same window regardless of ping, and not fully prioritizing client side view for the start of the parry and maybe only doing so...
  6. Plyme

    This game's netcode is really poor feeling (public)

    UPDATE: THEY FIXED BOXES sliding through boxes on all pings now feels extremely smooth, tysm to the developers I'm gonna update this post periodically with clips of ridiculous parries being missed as a result of the delay
  7. Plyme

    This game's netcode is really poor feeling (public)

    from a fairness perspective, prioritizing the client side for the parrier should always come first no? since they're the one properly executing the reaction, even if it means that the attacking player may see a melee hit that gets corrected to a parried melee. from a fairness and balance...
  8. Plyme

    This game's netcode is really poor feeling (public)

    I've made this post already on the private feedback threads but decided to send it in bug reports as well in case more people wanted to share experiences/thoughts on this. I live in Algeria and get around 70 to 90 ping to EU servers when i play and there's several things about how the game...
  9. Plyme

    Bebop's new T3 Uppercut Heal doesn't get affected by healing boosts

    The new healing T3 effect on Bebop's uppercut doesn't get affected by items that increase healing effectiveness like healing booster or healing tempo. I assume this is a bug because Victor's T3 pain battery does scale with healing effectiveness.
  10. Plyme

    Doorman door's unoptimized

    I am getting this bug as well, and multiple people i've gotten to test it also report it being like this. It makes the character near-unplayable. I'll add that this FPS drop only occurs when the blue visual for a valid door placement is on screen, if the door placement visual is not visible...
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