An expert in temporal manipulation and one of the founders of Paradox, Entropy became a double agent for the OSIC. Unknowingly recruited into the OSIC’s covert Special Temporal Operations unit, he now serves a task force whose sole mission is to stop Paradox at all costs, driven by the fear that...
This just happened to me again in a match, caused me to lose basically. Happened with another set of items (Bought Healbane and it sold my Cultists as Yamato).
I think this has to do with ping/packet loss/network related thing since the game felt really weird, my abilties did not connect and...
lore and gameplay loops are superb! love it
the ult could use some improvement (its hard for me to see how it ties into the other abilities), and i am also worried whether this apparent tank has too much mobility built into the kit
nonetheless great work!
Passive: Same as Rebuttal
Active: Target an enemy hero. For the next 6 seconds, you both take 30% increased melee damage from each other, are slowed by 50% and neither of you can parry the other’s melee attacks. This debuff cannot be removed.
NOTE: This doesn't disable parry, but rather parry...
Leonard is a small creature riding a large toad named Clancy. They have a complicated relationship.
Lore: Leonard and Clancy, also known as the "Toad & Thunder", have earned their legendary status having pulled the biggest jewelry heist in the east coast. Wanted in most states, Leonard and...
Lore:
Harry "Handcuff" Houdini began his life in the entertainment business on small stages, performing "magic" tricks for a living. When he discovered his talent for escapology, he knew it would help propel his career to the next step. Obsessed, over time Houdini pushed himself to face harder...
Yep, that's exactly where I got it from
As for illusions in this game, it would probably be impossible to control unlike in larger MOBAs where movement is a simple click. Unfortunate, but maybe we can have some simple illusions like I offered here
kinda seems like tiny from dota but on steroids
i super love the concept of a hero that can choose to either be a damage, support or tank depending on the needs but nonetheless this would be a nightmare to balance
i'd love to see more crazy heroes like this in the game
I think Sinclair already has their own personality and theme and should stay that way. Houdini (Handcuff) could be his own thing; an escape artist, just like he in real life. This is also a chance to integrate an interesting historical figure into the game (Houdini fits in the time period...
Handcuff is a spirit-oriented tank trickster which thrives in an environment full of enemy disablers.
He walks around with spectral handcuffs tied to his hands and legs. His main weapon is to shoot 2 adjacent mystical energies from his handcuffs.
[ABILITY 1] Straight Jacket
Throws a straight...
Skaterboy is a spirit-oriented character. His unique mechanic, enabled by Ability 3, is his trusty skateboard. Which he can toggle to ride.
Once riding, Skaterboy can enable his abilties, some of which scale with horizontal movespeed but at the cost of his turn rate.
Skaterboy can also lose his...