Recent content by phanterm

  1. phanterm

    Galena Guard (Anti-Parry/Stun Spirit Item)

    I see why you think that anti-parry seems weird. It doesn't say so explicitly, but the stun resistance (SPECIFICALLY stun) includes the stun when you're parried. So it makes being parried less powerful for the opponent, but at the same time, changes the properties of your own parry. It's a good...
  2. phanterm

    Galena Guard (Anti-Parry/Stun Spirit Item)

    Galena Guard Type: Spirit Tier 3 $3000 -50% Stun Duration +1 m/s Move Speed +5% Weapon Damage +12s Parry Cooldown Passive Your Parry is replaced with a volatile barrier. When successfully Parrying an attack, create a shockwave in a small area that deals Spirit Damage and depletes all enemy...
  3. phanterm

    Armor item, protects against long range bullet damage

    This is a cool idea. I like the idea of an item that further reduces the damage of enemy gun damage based off falloff distance.
  4. phanterm

    Traveler's Obol (Group TP Item)

    Traveler's Obol Spirit Item Price: 6000 +12% Ability Duration +18% Bullet Resist +10% Fire Rate Active (180s) While in a ghost hallway, click on another highlighted ghost hallway on the minimap to teleport you and other allies in the room after a long channel duration. Teleported players are...
  5. phanterm

    "Spiritbound Ring" - Spirit item

    This is cool. Berserker for Spirit builds. Lady Geist is salivating at this right now.
  6. phanterm

    Minotaur Horn - Stamina-based Weapon item

    Weapon Item. +1 Stamina + Sprint Speed Passive - Weapon damage adds to stamina regeneration. Active - Burn all of your stamina and gain stacks of weapon damage for each pip of stamina burned. For the duration of this effect, you do not regenerate stamina naturally.
  7. phanterm

    Lightning Guard - Fight among the rooftops

    I've been thinking of ways to interact with the rooftops more. I like this as a start, but I feel like when you're that high up, you're probably traveling from one place to another, rather than actively fighting. What if lightning damage also charged up your damage for a duration after leaving...
  8. phanterm

    crafting items

    I think this is something to suggest in UI feedback. It's a good idea. For what it's worth, I think we'll eventually have this as the item shop becomes less placeholder.
  9. phanterm

    Weapon -> Spirit active burst item (“Dagon”)

    High end spirit item. + Move Speed + Spirit Shield Select a target in range and activate. After a short delay, deal a burst of spirit damage to the target based on your current weapon damage. Benefits hybrid builds or weapon builds that need to splash spirit damage, since the damage scales...
  10. phanterm

    Projectile speed increase - item

    Love the idea, both on weapons and abilities. Could imagine building this as a core item on spirit-based characters who would get great mileage out of dedicating a weapon item slot to this to speed up their projectile abilities.
  11. phanterm

    Roaming Shop: The Broker

    (I dunno if this should go here or elsewhere but it relates to items, so…) I think item slot categories are cool, but I think bending the rules to do weird or powerful item synergies is also cool. Faustian bargain NPC who spawns after a minimum game time, in random, hidden locations around the...
  12. phanterm

    Astral Anklet / Dream Catcher

    Vitality or Weapon Item. Passive: Your slide becomes empowered and deals a quick melee attack on enemies you collide with, but you no longer get infinite ammo during sliding. (Cooldown Ability) +20% Slide speed +10% Melee damage
  13. phanterm

    More interaction with enemy's stamina?

    I think items that attack or deal with the amount of stamina the buyer/opponent has is a great idea. But also, stamina management is such an important thing in a high mobility game that it's not something I can imagine being very cheap.
  14. phanterm

    guardian grieves from Dota 2

    Team based objective games with item shops are always going to have some design crossover; that's basics. Same goes for fighting games. You always have a similar design language because of the kind of games they are. Existing analogs are useful as a starting point for design just as much as new...
  15. phanterm

    Rubber bullets: Item to apply tiny amounts of knockback per hit

    I feel if the item is meant to be situational then that's more evidence you want it to be active, that way you can use it in the right situations, rather than roll the dice all the time. I would never buy this if it were passive, because my teammates would probably get upset at me for messing up...
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