Recent content by PapaTraffy

  1. PapaTraffy

    We need a surrender button. You konw why because we are such a idiot.

    I think what most people miss when it comes to being behind in souls is the teamwork aspect of the game. I've had a lot of games where I was way ahead and souls but someone came into the lane to help out their teammate and they were easily able to catch up pretty easily because I had to play...
  2. PapaTraffy

    Gamer corruption

    I think for this you might want to post your hardware/ OS. (CPU, GPU, etc.) I personally haven't experienced this issue but I'm curious if anyone else has.
  3. PapaTraffy

    Team Push on Mid Boss Won us the game!

    The fact that my ult was able to take out half of them felt really good lol
  4. PapaTraffy

    Viscous Ult Hotkey indicator

    Bump
  5. PapaTraffy

    Melee needs to be reworked

    I agree with this except when you play as Abrams. With the right build, you do more damage punching than you do actually shooting people, it's just slower lmao
  6. PapaTraffy

    Meleeing Souls Doesn't Claim Them

    Bugs can be replicated because it's an abnormality in the code. Which means if you fix the code, the issue goes away. That means that everytime you try this it should have the same effect. However I couldn't replicate the issue, which points towards it not being an issue with the code.
  7. PapaTraffy

    Meleeing Souls Doesn't Claim Them

    The entire argument started because someone said it wasn't a bug and Kitty got their feelings hurt because they were corrected. I just wanted to reinforce the fact that it wasn't a bug. No one at any point said it doesn't belong here as we are aware there is nowhere else to post issues.
  8. PapaTraffy

    Meleeing Souls Doesn't Claim Them

    "when the servers network connection drops typically from power outages, overloads, random drops etc" THE SERVER. Not the client. Please learn to read before telling me that I don't know what I'm talking about. Do you know how to code? Did you have any certification in Net+ or CCNA? Because I...
  9. PapaTraffy

    Meleeing Souls Doesn't Claim Them

    Desync is not a bug. This is not a bug. Which is what everyone has been pointing out. I'm not saying it's not an issue, but it's not a bug. It's like playing a fighting game that doesn't have rollback and complaining that everything that happens is a bug because the netcode sucks. A replay...
  10. PapaTraffy

    Meleeing Souls Doesn't Claim Them

    Server desynchronization is when the servers network connection drops typically from power outages, overloads, random drops etc. Which means that the replay would show the same thing that your screen did.
  11. PapaTraffy

    Meleeing Souls Doesn't Claim Them

    You've taken everything that everyone said as a personal attack and completely ignored what everyone else pointed out, so i'll focus on that to make it clear. Server Desync. Which is when your client desyncs from the server and doesn't necessarily mean that it's an issue with your computer. It...
  12. PapaTraffy

    Meleeing Souls Doesn't Claim Them

    Your post says, "meleeing souls doesn't claim them" The fact that multiple people pointed out how you can in fact melee souls and it claims them, proves that is wrong. A bug is a variable that is repeatable on command within the code, especially in an online game where packet loss, lag and...
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