Recent content by okhasovtimur

  1. O

    Hero Concept: Cyclone, The Atmospheric Sage

    Also, for more context, the similar heroes from other MOBA games would be Falstad and Brightwing from Heroes of the Storm.
  2. O

    Meepo in Deadlock Hero Concept

    Hi, I very much like your idea, but controlling several heroes at once is a big deal. May be there is an option to have multiple players play one hero? Take Cho/Gall from Heroes of the Storm as a reference. You could both play as a one hero from the beginning and then split upon your needs xD
  3. O

    Hero Concept: Cyclone, The Atmospheric Sage

    Here are some image arts from AI :)
  4. O

    Hero Concept: Cyclone, The Atmospheric Sage

    Thanks for the feedback! You've really hit on some key points. You're absolutely right, his core design is as a Support/Controller, and he would appeal most to players who enjoy that strategic, area-denial playstyle. However, I agree that a hero should have some flexibility. His potential for...
  5. O

    Hero Concept: Cyclone, The Atmospheric Sage

    I just saw that similar hero is already in development named Rutger Gun. Nevertheless, I hope it to be useful for devs to expand his kit.
  6. O

    Hero Concept: Cyclone, The Atmospheric Sage

    Hello, fellow Deadlock players! While our current roster is filled with aggressive brawlers and relentless assassins, we're lacking true masters of control who can dictate the terms of a fight. I propose a new Support/Controller hero designed not to secure kills, but to deny engagement and...
  7. O

    Hero: Wind Master / Cyclone

    Hi all, There are a high variety of heroes with different playstyles already in the game, and thinking about a new playstyle I had an idea about this new hero Wind Master (I like the name Cyclone :)). The main aim of his kit is to disengage the fights quickly and blow away the close range enemy...
  8. O

    Bad Matchmaking Thread

    Also, could you please add more information about teammates? Like their average KDA and rating?
  9. O

    Bad Matchmaking Thread

    Match id: 29356224, 29302369, 29280232 My teammates are always feeding, I don't know why but I get a lot of bad players in my team, I cannot even see their ratings, why does it happen? I always have more or less good KDA, while I get several teammates with 0-15. Please decrease soul bounty for...
  10. O

    Spellslinger doesn't work when you buy Headhunter

    Hi, Spellslinger doesn't work when you buy Headhunter
  11. O

    Mystic Reverb proc doesn't apply Mystic Slow

    Hello, Mystic Slow description says it apllies debuffs to enemies when they take Spirit Damage, but apparently when Mystic Reverb procs AOE to nearby enemies, these nearby enemies doesn't get the debuffs from Mystic Slow. Is it intended or is it a bug? Please check!
  12. O

    Haze Bullet & Weapon Damage calculation on Ultimate ability is wrong, please fix

    Hello, Haze's 3rd ability increases Weapon Damage with each stack, let's say her bullet damage is 10, Weapon Damage from items +50%, and Fixation adds 5 Weapon Damage, then her damage to enemy is 10*1.5+5 = 20, which is correct. However, when it comes to ultimate, ulti says +9 bullet damage. So...
  13. O

    Silence effect should block passives

    Any silence effect now does not block passives for heroes like Shiv, Abrams and Infernus. Instead, Silence effect should block their passives so that, for Shiv for example, damage should not be deferred when he is under silence.
  14. O

    Anti-Burst Spirit Resist Item

    It will make Geist's Ulti useless, too OP. Also Grey Talon is already countered by bunch of Spirit Armors and suffers from lack of Spirit Resist Debuffs.
  15. O

    Item Ideas to reduce Spirit Resist on Spirit Damage

    And actually, Mystic Vulnerability -> EE is the only reliable Spirit Resist Reduction item. Apart from it, there are only Spirit Strike (melee item) and Crippling Headshot.
Back
Top