Bouncing of your idea, what if instead of simply giving the souls to the player, it is used like a charge up, where based on the amount of souls captured, you gain a buff, like 8% extra damage for your next weapon bullet per orb claimed in the radius. (This could also be an ability for a new hero)
Never had the problem before but since last week I've had it happen two times that at the late game (around 40~ish minutes) I suddenly go from 170 fps to ~10, making the game unplayable. Only thing that fixes it is restarting, although I noticed that if I wasn't looking toward the centerish of...
When editing a build the right click can be used for removing the item or updating annotation. But now with the latest update this right click also triggers the quickbuy functionality which feels buggy since it's two completely different interactions happening at once. It doesn't make sense to...
It could also be made so it slows projectiles/etc from abilities too (or only that, and not gun). That way it can also be used to counter heroes like paradox and bebop.
The basic idea is an active item similar to decay (in how it is applied) but the effect is that the target gets -40% bullet velocity for 10 seconds. This would be effective at stopping attacks from long range since you'd have to lead your shots way more. I also suggest it having a +bullet shield...
When I've heard that voiceline I've always interpreted it as in that a "mystic" is a really good hero or whatever. So a part of me expected the highest rank name be "Mystic"
I like the idea.
I really like how people actually care for the urn now and such, having other objective too could be cool, and I like the idea of prioritizing a lane to put the upgrade on.