Match ID 25088281
Time 40:25
Match ID 25095522
Time 24:00
In both games creeps got dropped and got stuck on the bridge over the base guardians and got reduced to a sliver of HP. The medics creeps got stuck and stayed there while the over creeps jumped off the bridge.
I think there is ongoing problems with melee hit registry. Whenever I check the replay it looks completely different to what I saw in game, with parry conveniently being milliseconds late. Once it got so bad that I parried 2 seconds early then watched an Abrams fall over stunned after he punched...
Match ID 16649050
44:20 Lash uses Death Slam and leashes the Warden. The Warden walks completely into a veil but is pulled out despite not being visible.
The pinned post suggests giving the Match ID and in-game time when the bug happened. You can get both by clicking on your profile pic in the upper right hand in the main menu to see your match history then clicking on the match. Match ID is in the corner and you can watch the replay to see what...
Match ID 15888417
I encountered multiple strange interactions during this game with Death Slam.
6:55 I can't confirm as I can't see the targeting UI in replay but I believe I had Bebop leashed but he escapes by touching the veil despite being visible.
27:00 Kelvin is slammed and lands on top...
I often experience a bug with unit-targeted abilities where the animation and sounds play but the ability is not cast and does not go on cooldown. When using Lash's grapple I even begin movement before rubberbanding towards the ground.
Match 14146008 15:25 happens to me as Warden casting...
The last few days I've experiencing 1-2 seconds lag time when getting hit by heavy melee attacks. My ping is a steady 49ms in Oceania but I'm getting hit by melee attacks seconds after the attacker is dead and my parries react as if I did them a few seconds earlier, resulting in me getting...