68889482
68896751
I'm on the receiving end here, felt like enemy team cohesion and lane mechanics were pretty much flawless while my team couldn't make anything meaningful happen.
I think I understand the 1 but you could improve the phrasing a lot.
2 seems extremely weak, thematically, I think it also needs to allow him to phase into terrain.
3 is solid but would require an interaction with ult
4 is definitely good enough to build a hero around, but overall the whole kit...
Active Reload and carrying Urn can make everyone in the match drop a frame by attempting to reload. I think it's due to this change to AR:
"- Active Reload: You can now reload while already full when carrying this item"
Drawback to justify the low CD on ult: while Fixate is active, Masque's hero model projects a x2 sized "mask" head hitbox which also increases the normal critical modifier.
Many more items (16 versus 4) give Out-Of-Combat HP Regen than flat and 3 of the 6(7) items granting Barrier are an enemy triggered condition.
-Reactive Barrier is removed
New Item
"Agile, Arcane, and Armored"
1600 Soul Vitality item building from Extra Stamina
+1 Stamina
+20% Stamina Regen...
What if each of the five abilities has an ultimate like effect, and has "permanent" effects on use, and they all have that uber long cooldown. No idea if you can make skill upgrades work that way
There's gotta be a better way to do it than a straight up swap and a stat stick that's way too big. You have a cool theme here.
Imbue an ability which is charged up by landing shots, same mechanic as Tankbuster. When this ability is chambered, it calculates damage based on weapon investment...
That's really cool. Look into Invoker from DotA 2 for a little more inspiration. Idk if you can really make the base idea work though, having different abilities at different points is potentially horrible game design and could be redundant, confusing, or overpowered. A cycle/progression based...
Two players purchase this T3 Spirit item and combine it to set up a single artillery platform which can shoot players, teleport crystals, or exploding 30mm shells. You can teleport to a crystal that you fired at full range, or you can shoot your hero for half range and get a ton of momentum. The...