I think an item that would be productive to rounding out some characters *cough* silver *cough* would be an upgrade from BRS that can provide some late game utility realistically in the form of an active item
Disarming Hex also doesnt feel good as a 3k item because metal skin is always its...
I was able to determine that this was an effect that happened based on tabbing in and out of the game. Sometimes its present and sometimes its not. Difficult to recreate
From what Im gathering Paradox wall has to be up for a short duration of time for it to properly register hits or effects. The classic combo of wall and swap to pair the animations causes the enemy to pass through the wall without the wall dealing damage, silence, slow, or having any effect at...
This game could have revolutionary movement with just a few changes to majestic leap. Imagine the skill required and the reward for Leaping into the sky to kill a vindicta with wall jumps and punch movement, but not having it be a feeding play because you still have slide momentum.
Imagine the...
Or even an item that replicates self healing like how ivy's 2 does. Ivy would still be a good support but other characters can bend to the role as well
Just think it would be a cool idea if some items had multiple components. The main 3 I was thinking of was:
rapid rounds and fleetfoot could build together to make burst fire
having divine barrier pair with e shift to make divine kevlar
Warpstone and metal skin coming together to make frenzy...