Recent content by neknok

  1. neknok

    [ATTACH]

  2. neknok

    Hi user "Lovely". I looked into the report logs, and saw that you were saying some really not-ok...

    Hi user "Lovely". I looked into the report logs, and saw that you were saying some really not-ok things about the enemy Calico player's family. This will NOT be tolerated in any manner. Thanks for your comment, and have a great day!
  3. neknok

    wumpus_dance.gif

    wumpus_dance.gif
  4. neknok

    Shiv Damage Reduction Bug [EDIT: Not a bug]

    This is not a result of resistances. If you read Shiv's passive (on his 3), he only 'takes' 60% of oncoming damage instantly and 'defers' 40% of it. 63 is exactly 60% of 105. My guess is that the DOT from deferring is so small with such a low damage shot that it doesn't display, and I believe...
  5. neknok

    Improved Burst CD Issues with Debuff Remover/Reducer

    It seems that the way the CD is tracked on Improved Burst as a debuff on the person being hit by the attack. This means that things that interact with debuffs, such as debuff remover's passive 35% debuff reduction, can alter the CD on Improved Burst. Just by having debuff remover, you can be...
  6. neknok

    Viscous Puddle Punch thru Walls

    It seems like the geometry on some walls confuses Puddle Punch enough where the direction punched becomes unpredictable. It also seems like standing right up next to a wall causes a looot of issues with the ability being able to detect that specific wall. Since you can't punch without a valid...
  7. neknok

    Viscous Typo

    Puddle Punch's description reads 'Enemies will by dealt damage...' instead of 'Enemies will be dealt damage...'.
  8. neknok

    Rescue Beam when Zipline-ing Lock (unbelievably hard basketball images attached)

    Trying to enter onto a zipline while being Rescue Beam'd (not solely being pulled either, just with the effect) locks your character model in the position it takes when moving onto a zipline. This state is only interrupted by jumping, and no abilities can be used or bullets shot. It doesn't seem...
  9. neknok

    Downward Air Dash Interaction Intended?/Superior Stamina description

    While spamming normal forwards air dash, the message "Can't Air Dash Twice" will appear to inform the player they cannot do the move twice without landing. However, in the patch notes for the new downward air dash, it is indeed called downward 'air-dash'. Despite also being a form of air-dash...
  10. neknok

    Lash Stuck on Terrain with 1 Infinitely

    Been discussed before but just to help diagnose the issue here's another case of it happening on other terrain. Full matchid: 91325
  11. neknok

    Respawn Camera bug with Dynamo tele

    Full matchid: 91587 Respawning while spectating a Dynamo mid teleport locks the camera at his location, it is fixed by rolling.
  12. neknok

    :devilish::alien:

    :devilish::alien:
  13. neknok

    :devilish:

    :devilish:
  14. neknok

    Fleetfoot Ammo Oddity

    The ammo effect of Fleetfoot is listed as 'temporary bonus ammo', but the actual effect has some confusing properties to it that I believe are unintentional. For example on Paradox with nothing except Fleetfoot equipped, one use will lead to an ammo count of 65/65 for the item's duration before...
  15. neknok

    Double Jump-reset with Transit Lines

    I've seen the discussion of transit line reattaching taking a stamina point being an old bug, but it just seems odd that a stamina point would 'not be consumed' when a double jump is performed. I assume the refund is a way to get around a player mistakenly double jumping (and accidentally...
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