Recent content by nealsfm

  1. nealsfm

    Invisible orbs 100% reproduceable (in labs). It comes from pre-firing where they spawn.

    Video won't load for me on Brave, but the issue has been reported here as well with a working video.
  2. nealsfm

    Soul orb secure is desynced between client and server

    Occasionally, when securing souls almost immediately after they are able to be secured, the orb model does not render and the particle despawns. The orb is still securable to either team, but the client who shot the orb originally cannot see the path of the orb and must predict the path if they...
  3. nealsfm

    Spirit Scaling is visually incorrect on most hero abilities

    Some abilities have been providing incorrect spirit scaling visually for some time. All abilities tested with Majestic Leap, giving +10 spirit Abrams: Siphon Life Damage Spirit Scaling is 0.2 Expected +2 damage, received +2.36 Seismic Impact Damage Spirit Scaling is 0.9 Expected +9...
  4. nealsfm

    Applying Divine Barrier onto a teammate grants you kill assists from that teammate for the entire match*

    You can Divine Barrier your entire team and get assists the entire game if no one else on the team uses Divine Barrier *Goes away when a different teammate applies Divine Barrier on that teammate, including themself
  5. nealsfm

    Pausing does not stop soul orbs from traveling upward on server

    This is not a visual error, they cannot be denied at the point they were at prior to pausing and can only be shot at the new location above
  6. nealsfm

    Mo & Krill Burrow's animation cancel with Echo Shard

    Upon unburrowing, you can use Echo Shard to start the windup for a new burrow while still doing the unburrow attack.
  7. nealsfm

    Viscous' Goo Ball ignores interupt items

    Knockdown only slows for a short period
  8. nealsfm

    Viscous' Goo Ball faulty interaction with Dynamo Singularity

    On Singularity cast, Viscous disappears shortly after being pulled into the Singularity (hitbox of Goo Ball lingers however and still can be shot) and Goo Ball is disrupted temporarily. When Singularity ends, Goo Ball resumes in a path toward Dynamo.
  9. nealsfm

    Players pinged before disappearing on map still show updated location for a short duration

    After disappearing, their last known location can still be pinged on the minimap but it does not update the ping location with enemy movement.
  10. nealsfm

    [Build 4,364] Ivy tether can not be upgraded or imbued while it's active

    Still live on Build 5025, affects Viscous Goo Ball and Pocket's Flying Cloak as well.
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