I like the idea of an arms dealer whose shtick is different weapons, but at the same time it's a bit basic for Deadlock, there's nothing Occult Noir about it and not sure why they're involved with the ritual
What if his m1 and M2 were 2 different types of pistol that he shoots akimbo? One semi...
Like everything except the 1 just because it's a bit generic and the rest of the kit is so creative, though it would probably synergize. Love the ink portal.
Saw a pic of Koko juggling and thought, wouldn't it be cool if he had a juggling ability that rewards hitting the same target without...
There definitely are low-skill-floor heroes in Deadlock, but IMO many of the ultimates don't do much on their own and require a lot of gamesense or coordination to use properly (eg. Kelvin's dome, Mirage TP, Dynamo grav, Ivy flight), and some that are straightforward like Viscous, Pocket kind of...
Your analysis of weapon diversity is very much correct, but giving unconventional weapons a secondary fire that's easier to secure souls with, would do far more for weapon diversity than giving everyone a Soul Secure ability. And the zoom is helpful on heroes with strong ranged weapons...
It should be pretty obvious that this is referring to Viscous' cube, not his mobility. I do like Viscous, I just hate his ult, and so I don't feel like playing him.
But Thank you for finally acknowledging what I've been saying [very clearly, actually] over the past 6 pages.
No, they mostly had...
No, it's not "it is but it isn't" it's all of these things in a specific way all in one package. people are focusing on one particular thing, saying
"but this hero has one of those, and this hero has one of that so why arent you happy?"
No, its all or nothing.
No, Viscous is not a mobility...
So you're saying that hyper-mobility wouldn't be strong enough by itself in a game where everyone can dash and slide?...
This isn't the only game with a high baseline mobility where mobile characters are nevertheless favored. In Apex for example, the top players have always mained movement...
No, I know exactly what I want and that's why I'm definitively saying these characters aren't quite it.
This character should feel FAST AND SNAPPY, these characters do not.
Lash at times feels floaty, at other times feels awkwardly rooted in place during Ground Strike and his ult.
Viscous' ult...
So it seems like most of your argument is "adding more mobility ontop of dashes seems hard to balance".
I understand your argument and respectfully disagree-- it may not be straightforward, but there are many ways to balance it -- eg. they have low base stamina, low base HP, maybe their dashes...
...Tracer has 2 mobility skills, technically 4 if you count each charge of blink. If the current characters had multiple charges of their mobility skills, then yes they'd be "mobility characters" by my definition... But they don't
Magician currently has one mobility skill, and I said that if he...
That's a stretch.
I know what you're saying, but imo punching yourself around in fights just to juke doesn't feel good the way an ability that's designed for juking would.
You're not going to win a duel just from a-d spamming above plat, especially after the recent projectile size increase...
Personally it's not enough for there to be complexity + one mobility skill.
The kind of mobility I want is integral to a hero's combat style, like Tracer blinking around. She can blink to get around the map faster, but the primary use case is for juking & bamboozling purposes. Let me put it...