Thanks so much!
While channelling the ult, left click heals (the green / gold flame), right click damages (the purple / red flame), it's not random or based on stacks or anything like that!
Video link
I'm just a noob Unreal Engine hobbyist.
The goal was to create a hyper-mobile dive-support with multiple viable build paths, but all stats in the video are extremely speculative.
I like the idea of an arms dealer whose shtick is different weapons, but at the same time it's a bit basic for Deadlock, there's nothing Occult Noir about it and not sure why they're involved with the ritual
What if his m1 and M2 were 2 different types of pistol that he shoots akimbo? One semi...
Like everything except the 1 just because it's a bit generic and the rest of the kit is so creative, though it would probably synergize. Love the ink portal.
Saw a pic of Koko juggling and thought, wouldn't it be cool if he had a juggling ability that rewards hitting the same target without...
There definitely are low-skill-floor heroes in Deadlock, but IMO many of the ultimates don't do much on their own and require a lot of gamesense or coordination to use properly (eg. Kelvin's dome, Mirage TP, Dynamo grav, Ivy flight), and some that are straightforward like Viscous, Pocket kind of...
Your analysis of weapon diversity is very much correct, but giving unconventional weapons a secondary fire that's easier to secure souls with, would do far more for weapon diversity than giving everyone a Soul Secure ability. And the zoom is helpful on heroes with strong ranged weapons...
It should be pretty obvious that this is referring to Viscous' cube, not his mobility. I do like Viscous, I just hate his ult, and so I don't feel like playing him.
But Thank you for finally acknowledging what I've been saying [very clearly, actually] over the past 6 pages.
No, they mostly had...
No, it's not "it is but it isn't" it's all of these things in a specific way all in one package. people are focusing on one particular thing, saying
"but this hero has one of those, and this hero has one of that so why arent you happy?"
No, its all or nothing.
No, Viscous is not a mobility...
So you're saying that hyper-mobility wouldn't be strong enough by itself in a game where everyone can dash and slide?...
This isn't the only game with a high baseline mobility where mobile characters are nevertheless favored. In Apex for example, the top players have always mained movement...