Recent content by morphergx13

  1. M

    (hero concept:) Kage, A high skill, super complex, fast, high risk high reward character that rewards smart play, and precision and timing.

    i was half asleep writing it all just tryna finish it before i forgot it and i definetly think too many mechanics. it could have been put into multiple characters to work better in the game tbh, cause its too much for one character. also invisibilty would definetly be annoying to counter, so...
  2. M

    (hero concept:) Kage, A high skill, super complex, fast, high risk high reward character that rewards smart play, and precision and timing.

    this started as a rework of another character i had pitched but ended up turning into its own thing. I felt it would be interesting to create a character that uses stealth and blades to fight, and i created this. she is super timing focused and requires lots of precision as well. i also came up...
  3. M

    (hero concept) french. (a tf2 homage, and a interesting concept for a high skill hero that rewards good strategy and is high risk and reward.)

    im gonna rework this and take this into idea, i do think it was slightly underwhelming, but its more for a reposition and a set up to kill a few heroes quickly.
  4. M

    Wukong

    i love this. marry me
  5. M

    I want shirtless men.

    big buff hot shirtless man character. overwatch is infamous for its oversexualized female characters. (which i still like and kinda want because sometimes a guy gotta GOON.) Deadlock can become famous for its oversexualized MALE characters. GIVE US BIG BOOTY BUFF HOT MEN!! thats all folks.
  6. M

    (hero concept) french. (a tf2 homage, and a interesting concept for a high skill hero that rewards good strategy and is high risk and reward.)

    A french spy, and a nod to tf2, but not an exact copy. his abilities combo with each other, some even combo with other players abilities. he is very fast. he has very low resistance and health, dying in a few hits. but he makes up with it, as if a player has the skill, they can do some insane...
  7. M

    item "pull" to combat a lack of build creativity once a meta is established, and provide a more balanced way for overpowered or meta items to stay.

    you know at school to decide on a person getting something they might put you and the rest of your classes names written on small individual strips of paper, and put the paper in a hat and pull a piece of paper out, and the person whose name was on it, was chosen? well i was pondering over how...
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