Recent content by Mokuzzai

  1. Mokuzzai

    Item idea collection

  2. Mokuzzai

    Collection of 14 Item Ideas

    I like most of them, at least the concept. Siphon smash is my favorite, but shouldn't be random and instead be an imbue. Royal magazine feels pointless, since most gun heroes never reload mid fight anyways because of QSR. And honestly I think heroes get way too much ammo, guns should have at...
  3. Mokuzzai

    Item idea collection

    I just want an upgrade for Mystic Shot. Edit: I forgot to add the component part, but it shold build from Mystic Shot. Item designed for the best weapon class in the game: Revolvers. I want more items which can completely change how your character feels.
  4. Mokuzzai

    Item idea collection

    What counts as enemy effects are things like alchemical fire, kudzu bomb, geist bomb, flame dash, jump pad
  5. Mokuzzai

    Jammer - T3 Suppressor upgrade

    I really like that, but only 0.5 disarm feels too short. But maybe its fine, since it can apply multiple times. Edit: Maybe its too strong? Maybe it should be 1-2s disarm, but you are immune to jammed for 8s after?
  6. Mokuzzai

    Conjure Bullets, Instant Exposure and Recharging Shots

    I have for a while wanted a Mystic Shot upgrade, it feels a bit too strong, but thats better than being too weak. I really wanted to call this Mystic Burst.
  7. Mokuzzai

    Conjure Bullets, Instant Exposure and Recharging Shots

    Alternative to tankbuster, which charges up as you land shots.
  8. Mokuzzai

    Boots Galore

    Spell Boots: I really like this idea, i think we need more items that reduce cooldowns but are more interactive than just cdr. There could also be a gun variant which increases firerate while you slide? Jump Boots: Sort of like cornerboosting but an actual mechanic? Lash is very happy. They...
  9. Mokuzzai

    Conjure Bullets, Instant Exposure and Recharging Shots

    Spirit counterpart to Mystic Shot. Currently there are 5(6) weapon items (Backstabber, Mystic Shot, Alchemical Fire, Tesla Bullets, Toxic Bullets, Capacitor) which deal spirit damage, but 0 spirit items that deal gun damage. Maybe its time to add spirit items that deal gun damage? Also would...
  10. Mokuzzai

    T3 Vitality Item - Barbarian

    Maybe drop the treshold to 150, but make npc damage count only half as much?
  11. Mokuzzai

    Gib's Finest Follies (Collection of item concepts)

    Maybe making them vitality items would make more sense
  12. Mokuzzai

    Consumable Refresher and Echo Shard

    A far easier and simple way to fix either of those items would be to remove them from the game, and adjust bebop and dynamo accordingly.
  13. Mokuzzai

    Split Fortitude into two items.

    I don't think fortitude should give weapon damage at all, since if you want weapon damage while close to full health, we already have hollow point. Also the new proposed Fortitude favors gun/melee heroes and there is no spirit health alternative, so the weapon damage should be removed, and...
  14. Mokuzzai

    Items to turn an active into a passive

    Both of these items allow you to free up an active slot by making the active conditionally trigger. Spiritual Automata: If Pocket buys Curse and combines it with Enchanters Cloak. The first player to take damage from Cloak will get cursed and Curse will go on cooldown. Other enemies wont get...
  15. Mokuzzai

    Spiritual Blockade - T3 Spirit Item

    The math works out as following: 100 Spirit power -> 50 Spirit power, after active 150 Spirit power. The actual numbers can be further tweaked.
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