Recent content by Mokuzzai

  1. Mokuzzai

    fleetfoot upgrade

    For a better fleet foot you can look at heroic aura. In fact that could be an upgrade path.
  2. Mokuzzai

    An idea for vision wards in the jungle

    You want to punch a paper boy into snitching on the enemy?
  3. Mokuzzai

    Make Headshots an Item Exclusive (+10% gun buff across the board)

    Both vindicta snipe and kinetic carbine gain bonus damage from headshots. Haze fixation and infernus afterburn apply faster and many items only proc on headshots. As a mechanic its here to stay.
  4. Mokuzzai

    Two form hero that gains bonus effects based on your playstyle. Frontline - Assassin - Pick One

    Notes WeaponMedium strength shotgun and everything that comes with it. VitalityMedium health and 2-3 stamina. Nothing too crazy. 1st ability. Pretty much your only safe poke in lane. Similar to Yamatos 1 but has lower damage, shorter range and faster cast time. Cannot be canceled early...
  5. Mokuzzai

    Two scaling items.

    Note: Its meant to give 0.5% Weapon Damage per stack.
  6. Mokuzzai

    Upgrade to Mystic shot that resets the passive next bullet deals bonus spirit damage on ability usage

    I posted similar idea long time ago. https://forums.playdeadlock.com/threads/item-idea-collection.71875/post-177452
  7. Mokuzzai

    New Spirit Resist Item

    I also posted this item idea at some point: I think we need more interesting spirit resist choices, right now spirit resilience does everything.
  8. Mokuzzai

    Item Change: Refresher

    I kinda don't like refresher. Its mostly a dynamo item or a desparate last attempt from a lash or seven to try to save the game. also surely the reason why dynamos ult is so long cooldown is because 1. refresher exists, and 2. its nearly unreactable. they could just do away with refresher and...
  9. Mokuzzai

    A traveling merchant from Eqypt | Support - Melee - Revive - Frontline?

    Weapon Vitality Above average dps shotgun. Works well with melee abilities and the close range/frontline capabilities of the kit. I also just prefer shotguns. Base dps at 0-35 boons around 70-140. It should be rather high since you do only have 1.5 damaging abilities. Slighly above average...
  10. Mokuzzai

    Return Fire sometimes misses when used against Haze ult.

    And I'm not talking about the T3 upgrade that gives evasion.
  11. Mokuzzai

    Wishing Lamp, T3... One of em

    Why is it an active? There is no reason to ever not use it off cooldown.
  12. Mokuzzai

    Healing Overflow - Overheal item

    would it make more sense to have any overheal be convertend into barriers
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