The new HUD is really nice and being able to view enemy items by pressing tab but i don't understand why it tanks performance so much. When the item update rolled out, pressing tab to view your items cause a slight decrease in frames, which persisted ever since. With the new HUD in OGNB it seems...
I get randomly disconnected from a match for no apparent reason. I am unable to reconnect despite restarting the game and steam. This has happened to me twice already this week. I genuinely dont think this is a problem on my end since it doesnt happen in any other game and all other applications...
As the title implies, walljumps in the direction opposite of the wall, but in parallel directions(left/right) you can, and also towards the wall aswell for some reason. I dont know why they keep making the walljump system more and more buggy and inconsistent when prior to the previous change it...
Becuase it makes all items scale linearly, thats why. As it stands, you need to choose your items wisely as to not use up too many flex slots. By making all item upgrade in a linear, you are removing the need for flex slots. Why coordinate pushes at specific times for a flex slot when you can...
Once every 7-10 minutes, a pop up shop would appear somewhere on the map that would sell items of a specific type at a steep discount while simultaneously allowing players to sell items they have at full price. The idea is to have an additional objective to be contested between teams and make it...
This would remove any nuance in the item system and make it all linear removing the need for flex slots. In NP, the item system was alot like this afaik, with some vestigial items remaining in the game still. Theres a good reason they changed it tho. This would be boring and make the game a farmfest