Recent content by mixail.kapranov

  1. M

    Propeller - a HMC replacement

    i already made a comment with this idea when HMC was in the game, now i think its worth of a post. "Propeller": gun/1750. built from rapid rounds. +10% fire rate +1 sprint speed <-- those two are inherited from rapid rounds +1% status resist. (some placebo effect to trick noobs into buying it...
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    vitality item: sucker punch

    active: (imagine a boxer glove on a spring) shoot a projectile (not really a projectile, just a glove on a expanding spring) that upon hitting a unit (friendly or not) will push them in direction of a punch. the push is not very strong strong: 1. a hero unit with zero acceleration suspended in...
  3. M

    gun item: Overdrive

    passive: having all abilities (not items!) simultaneously at cooldown, grants the holder a buff: 1. 15% multiplicative increase to all damage dealt to enemies 2. 15% multiplicative durability increase to all damage sources taken 3. a fading 70% resist to slow (both attack and movement speed) 4...
  4. M

    Concussive Ward

    it's sounds good on paper. but not having an ability to decide when the explosion goes off is a big turning point. Imagine that u were waiting on high ground to initiate into a fight to procc this juicy aoe silence, but then GT shoots arrow at you, easily popping the effect (assuming it could go...
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    "Blue items", "talents and such are not needed at this stage of the development.

    I can't delete post, and now i can't even edit it. Unlucky. Adding millions of new options, mechanics, etc. to the current roster can steal the uniqueness and expressiveness of unreleased content (items and characters). Imagine you want to give Vindicta the ability to see through walls (very...
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    "Blue items", "talents and such are not needed at this stage of the development.

    bro i accidentally sent it. now wait for me to end my thought :P as im editing
  7. M

    "Blue items", "talents and such are not needed at this stage of the development.

    By adding millions of new options, mechanics and such to the current roster, u strip of uniqueness and
  8. M

    gameplay suggestions

    Well, i thought im the clever one. Didnt know about that. Although, i still like the publicity of this post. But maybe next time i will post in private threads. And if I could modify contents i would put "propeller" in the title as i still think this is a good alternative to HMC. but i dont want...
  9. M

    T3 Spirit Item - Chains Of Exhaustion

    so, a better warden cage? there is a reason why zero items in the game (except a curse) give instantaneous ensnare/stun. its just too good of an utility to have. imagine all those poor souls struggling against bebop's pull. Now, give him THIS. Who cares about silence when u can just immobilize...
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    gameplay suggestions

    Remember when they made a change on geist and shiv that made their skills collect soul orbs? and then someone posted a suggestion (probably in bug report forum where it doesnt belong, because there was no bug) that the abilities, if they can, should pass through? and it got accepted into the...
  11. M

    gameplay suggestions

    if you consider that abrams, calico, viscous, etc. are already quite happy to buy melee charge in many of their builds, then spending extra 1250 doesn't seem too much. compare to melee charge + warpstone for the same slot space, but twice the price. (lets not get into a technicality of comparing...
  12. M

    gameplay suggestions

    well, comparison with majestic leap is too much i guess. nevertheless, i believe (and not only me) that some heroes are too dependent on this interaction (abrams being the most prominent one). it is too good to be passed over, similar value items (e.g. kinetic dash) stands no chance in...
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    gameplay suggestions

    1250 (2500 with heavy charge for double effectiveness) for sometimes an equivalent of majestic leap with low cooldown and all other benefits and no counter (enemy cant prevent you from just flying away with crazy speed, slows dont help).
  14. M

    gameplay suggestions

    by heavy melee cancel i meant airborne one which allows to throw urself with crazy momentum up to 50m forward. which sometimes works as good as majestic leap. which is not fair! if u are not familiar, spectate high rank games. 1 or 2 ppl with fleetfoot + heavy charge combo will do it 30 times a...
  15. M

    gameplay suggestions

    1. make downward dash (one that 98% of players dont use) cost 1/2 or 3/4 of 1 stamina charge. 2. make subtle clues (on the wall or around crosshair interface) that wall jump can be performed. 3. [controversial] limit the amount of possible heavy melee casts to one while airborne. resets after...
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