There has been recent discussion on how to make weapon items more interesting rather than just getting as much fire rate as possible. While a change to the items and the shop investment is necessary, I think we should extend this to the weapons of the heroes themselves. For this, I propose we...
The intent with the third upgrade of napalm would be: when you cast napalm and hit an enemy that is burning from afterburn, that enemy causes an explosion centered on themself dealing burst damage and applying afterburn to them and enemies around.
The spirit stealing is on the Afterburn. The...
Infernus is somewhat of a boring character to play and a frustrating character to fight. Playing him amounts to mostly just point and clicking like most gun heroes nearly at the same level as Haze. His kit is mostly uninteresting and the upgrades for his abilities seem a bit all over the place...
I think a better more fluid design would be widening the diameter of your own parry.
"Summon a phalanx around you to extend the range of your parry."
This could solve a myriad of your issues. It would be easier to protect someone with your own parry and even be easier to steal rejuv. To keep the...
A skillshot version of Coldfront with different utility. Alternative/replacement to Capacitor's active which is limited to largely gun heroes. Gun heroes like stacking a lot of buffs hence the bullet resist. Due to the power of capacitor, a high cooldown is probably necessary but if the cooldown...
Activating Vampiric Burst after the duration of the effect while bullets from another activation of Vampiric Burst are still in the magazine still increases the amount of ammo. This can be abused before entering combat to get enormous magazines forgoing the need to reload.