crouching off a zipline removes air friction for 2 seconds.
cancel ability off a zipline does not preserve air momentum as it counts as jumping off. in the past this "made sense" because you only got off zips with cancel and not with jumping, so cancelling off and jumping off was the same. now...
Uh, actually it works for everyone just not vindicta. You can change your fire bind to mouse2 etc on other chars, works fine, but vindicta will only fire on left click no matter what i do.
Edit:
Actually turns out I had at one point made hero unique binds for vindicta, but i had disabled using...
Tried to change Fire binding from Mouse1 to Mouse2, did not work. Tried to change it to anything else to check, still nothing.
No matter what i did leftclick always fires gun. even did "unbind mouse1" in console to be sure.
Seems to be hardcoded? Why has it listed in settings if you are not...
i think you'd have a better chance to garner sympathy if you showed a willingness to be accountable for what you did instead of calling it unfair. for the community it'd likely be better if everyone who misbehaved was permanently banned instead.
while the effect of in_alt_cast and in_alt_cast_modifier was merged in the most recent patch:
- The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
this merger has not applied to the actual command itself. in_alt_cast is now removed from the...
Parry is there for a reason, melee hits hard as a truck and if you remove the threat of a parry it becomes way too overpowering. I know abrams players generally have forgotten they have a gun, but you have a gun. You can shoot people with it while they parry, then go back to your melee spamming...
I really like that idea personally. It adds more use of parry while also keeping it a skillcheck. You're basically just adding onto the parry to also work with mitigating for example spirit or weapon damage.
That's cool to me, an item that rewards skillful play and an active playstyle.
IMO the...
The briefcase part isn't true though, it has no hitbox at all, if he was using an aimbot it wouldn't have anything it even could snap to, the briefcase wouldn't be interacting with the aimbot at all.
feels like you play a character that builds solely into 1 skill and you want to buff yourself. the fact you suggested it to be vitality instead of spirit just goes into this stronger.
if you play a splatter viscous for example you can more or less ignore the other abilities, 90% of your damage...
there are two sides to good game design, is it fun to play, and is it fun to play against?
in reality more people play against a character than plays the character, and likely more people play against an item than play with the item, so in that sense its more important to make sure its fun to...
the suspicious part, that imo does look _very_ damning but its not like id argue to ban someone based on solely that, is likely when he starts landing headshots on an enemy through his own minion by the shop. an enemy he did not see peek, but somehow he times his shots through his own minion...