Good old days of Dota when I would buy Heart of Tarrasque on everybody because big HP goes brrr 🥲
I do get fortitude sometimes, because I find 2 additional m/s really useful to roam on the map(additional boots basically). With HP regen it's a good item to stay on the map and put constant...
The way I see it - different heroes have different hitboxes already. Go into sandbox mode and choose Ivy and any other character after her. She is waay smaller. And she has 4 stamina, btw. Hitbox is just a stat like any other, and stats can be used for scaling other stats.
Stamina usage is...
What I thought is that 10 - 20% wouldn't make a big difference to make it unbalanced, plus it would tell enemies that you have this item, so they would know what to expect. But what you've described is nice too.
Formatting isn't the problem, it's just that your style of writing is hard to understand for me.
No more noise from steps is only active when you activate the item, which could have even longer cooldown that I suggested.
Smaller hitbox works great against bullets and certain skillshots, but...
What?
I don't understand half this either, but what from what I understand it's a really weird complaint. This item gives you mobility because... That's what this item is about. Shrinking your hitbox and making you harder to hit. It's a Utility item for Mobility and Defense. You don't say...
That's cool! I thought of something similar yesterday, only with additional passive like "Every 3 seconds that you're in combat, you gain 1 m/s Move Speed capped at 5(or 4). Your punch damage scales with your move speed (MS * 4) "
Yes, but metal skin doesn't give you any meaningful mobility and doesn't last as long as this. They would be bought in different scenarios - Metal skin is against short burst bullet damage, and Shrinking in case long periods of poking. Kind of like Combat armor vs Bullet shield difference. There...