Recent content by maxonthetrax

  1. M

    Every ability is marked as "Recommended next ability"

    +1, recreated it here. Match 31337279
  2. M

    .exe/shortcut title should be "Deadlock", not project8.exe

    I am aware of this. I understand it's not always an easy fix. I've seen this kind of thing with other software's .exe files too. I just posted about it because I think long-term, it'd be nice to have. That being said @Hallucinate made a good point that dota 2 files still say dota 2 beta... so...
  3. M

    Shiv ult reticle stays locked on after death

    As you can see from the video below, the pop-up reticle for Shiv's "ult" (mapped to 4 key) appears to stay on Wraith after Shiv's death, along with the camera that stays pointed at Wraith all the way from Shiv's spawn. I've encountered a similar issue with Bebop's bomb pop-up reticle in the...
  4. M

    Floating Trooper (top of orange lane guardian stairs)

    See video below. Trooper "lands" from zipline on orange lane at top of guardian steps, but is floating in mid-air. Match ID: 1629035
  5. M

    (21:9) "Victory" label's shadow is cut off

    +1, just ran into this as well. I also haven't been losing enough to find out about the defeat text yet ;)
  6. M

    Frame Drops with footage

    I've been encountering occasional but STEEP frame drops while playing this game. Match ID of clip below: 463,749 GPU: RX 6650-XT CPU: Ryzen 5 5600 Below are my video settings, they're basically the low-med basic preset with 1x render resolution and VSync turned on.
  7. M

    Holding down escape in main menu after clicking on a sub-menu spams "menu close" sound effect.

    Steps to replicate: Click on any option in the main menu that ISN'T settings (examples: Play, Watch, Heroes, Learn to Play, or Resources). Hold the escape key for a few seconds. At this point, you should hear the high frequency "menu close" sound effect spam multiple times per second. NOTE...
  8. M

    .exe/shortcut title should be "Deadlock", not project8.exe

    I believe that. Makes sense.
  9. M

    Bebop ADS windup glitch in pre-game lobby

    I will add footage once I can replicate this in an upcoming playtest, but I recently played Bebop and in the pre-game lobby, when I held right-click to aim/zoom in (which as we know causes Bebop's gun to windup), the windup kept repeating for as long as I held down right-click. Ideally in a...
  10. M

    Backing out of browsing a hero's build brings you back to the first hero you selected, not the one you're on.

    See attached video. I selected Infernus, clicked on the right arrow a couple times to navigate to Lady Geist, browsed Lady Geists' build, and when I backed out of browsing her build, the menu returned to Infernus, not Lady Geist, the hero I'm currently on. This kind of thing happens with all...
  11. M

    Back button for Hero & Lane Training says "Save and Back"

    When starting up Hero Training and Lane Training from main menu > Learn to Play, the text next to the esc prompt in the bottom right says "Save and Back" instead of the usual "Back". I assume this is a bug because there's nothing to save at this point, I haven't even locked in a hero to start...
  12. M

    Component icons cover "ACTIVE" text on items in The Curiosity Shop

    See pic below. This is in the 3,000+ section of the vitality tab.
  13. M

    .exe/shortcut title should be "Deadlock", not project8.exe

    Not a pressing issue, but the name of the game's .exe file should be "Deadlock.exe" so that the taskbar, Start menu, and desktop icons all say "Deadlock" instead of "project8".
  14. M

    Pickup vfx flickering

    As you can see in the attached video and the still frame I captured, the "colored glowing pillar" vfx/particle system that appears over a pickup/buff can occasionally flicker/get cut off in the middle for a few frames. This video also shows the pickup UI bugs I mentioned in another bug report.
  15. M

    Pickup UI scaling issues

    As shown in this image below, there are a couple issues with the animated UI when picking up a buff/item (the ones that appear in destructible vases and crates). First, the text is kind of blurry when scaled up. Second, you can see on the sides of the asset that the left side of the hero...
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