Movement based damage calculation for both his gun and his kit.
The gimmick of the hero (3) is his passive, that acts like a minecraft elytra. Goes on cooldown when he takes damage and can't start flying (we can have a t3 upgrade that allows him to start flying anyways). Gets slowed when hit...
Hard to replicate, Haze POV shows the double hit, you can also see it from the pocket pov if you go at 0,25x
9:52 Pocket on Haze.
Cape
(Cold front?)
TP
(ColdFront?)
Satchel (can't figure out which one is procced first)
240 cold front dmg on haze side from 2 hits.
Game id: 49972188
If you go through the video frame by frame (game code is attached) suspect that the bebop hook keeps the attach function unconcluded and the calico doesn't get into the charge logic fast enough to get charged (stake still allows you to get charged, just with limited repositioning). 49686041...