Thanks for the complements but more so for the criticisms.
Most of the stats are very placeholder and I agree are probably way higher than what they should/would end up being. Initially I wanted the ally shared healing to be a lower %, but for simplicity I just made it the same value as the...
New idea for a Green Active item.
Everything in ( ) are just number/stat suggestions.
Cost: 1,250
Tier: 2
Shop bonus: +14% base health
Item Stats:
(+100 Bonus health)
(+2 sprint speed)
Passive: none
Active: (55) Second cooldown
Target an enemy or ally and apply a Mark to them.
Enemy...