Recent content by lorenzz369

  1. L

    Input causes microstutters and I know exactly what causes it

    yo okay I just figured out why the joystick input didn't cause stutters and the glyphs to change to the controller ones: I have code to calibrate it since the raw analog values don't reach their minimum/maximum and to center the output. I accidentally reset those values, and so when I was...
  2. L

    Input causes microstutters and I know exactly what causes it

    huh weird because when I originally made the post the glyphs would flicker between m&kb and the controller ones. at the time when I replied to your first comment the glyphs would stay on the controller ones and I felt like there was less stuttering. I just launched the game and dual input...
  3. L

    Input causes microstutters and I know exactly what causes it

    in my time gaming I have tried sooo many different ways to bind actions it's insane. for example before I finished my joystick project I used 2QW1 instead of WASD. which is just WASQ shifted up. one thing I learned too late in my journey is that while theoretically you can just learn about any...
  4. L

    Input causes microstutters and I know exactly what causes it

    Damn thank you for trying to fix the issue <3 hella cool. stutters are definitely reduced but also definitely still there, but I'm confident that you'll fix it! again thank you for fixing such a niche problem! 🥰
  5. L

    Input causes microstutters and I know exactly what causes it

    TLDR: having a joystick for movement but a keyboard for normal inputs causes it to constantly switch between controller and keyboard mode causing stuttering that is not only seen as flickering of the UI but also as actual frame drops I know it's suuuuper niche but if this were to be fixed...
  6. L

    Jumping off zipline only works with default bind

    I have the same problem
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