It is unclear to me exactly what the conditions are to this effect occurring, though I do believe it may have something to do with either sliding or the rocket spawn point being obstructed, but when it occurs, the Heavy Barrage will no longer fire rocket projectiles (and therefore be incapable...
The new camera angle is bad enough that I have stopped putting points into or using Heavy Barrage until they revert/fix it. I would even prefer it to be higher than the previous state, as mcginnis already struggled to shoot at enemies on higher ground than her as it was.
Mcginnis' Spectral Wall has multiple values affected by the "Ability Range" stat provided by items like Greater Expansion, being the range of the wall's maximum placement and the speed at which the Wall moves when determining placement.
What is not affected, however, is the 5 meter "impact...
As of the most recent patch, Mcginnis' Heavy Barrage was buffed to include a 20% dash slow for 2s inflicted upon enemies hit by the Barrage.
This stat is not reflected in the ability's UI card, only having been mentioned in the patch notes, leading many players to be unaware of this effect...
Despite being an indestructible projectile, Silence Wave is viewed as an enemy for NPCs to attempt to attack.
For example, Guardians, Walkers, Mid-Boss, etc will direct their beams towards the Silence Wave so long as it is the closest 'target' and they are active. Guardians will attempt to melee...
The projectile for Silence Wave treats the opaque side of veils as a solid wall. That is to say, when a Silence Wave is cast into the direction of a Veil from which you cannot see the other side, the projectile will impact the Veil and be destroyed instead of passing through to the other side as...
Similar to the linger duration bug mentioned in my previous post for the Medicinal Spectre, the speed boost provided to Bebop for 3s upon placing a Sticky Bomb does not scale with the ability duration stat.
It would be appreciated if this was either rectified or clarified in the ability UI.
The Medicinal Spectre's effects, as of a recent November patch, linger for 1s after allies leave the Area of Effect so long as the Spectre itself has not yet expired.
The issue being that this behavior is not listed in the description, leading players who do not read the patch notes or learn...
When a Mini Turret is actively in combat with neutral NPC's such as Denizen camps or the Mid-Boss, enemy players can see its icon pip on the minimap, even without direct vision provided by a hero or allied Trooper creep.
This is assumedly an unintentional oversight as heroes cannot be viewed on...
Despite being considered a source of heroic damage for the purposes of abilities and items like Ava or Fortitude, Mini Turret damage dealt to an enemy hero will not interrupt their sprint build-up. This is unlike any other method any hero has of dealing damage in the game, including damaging...
When Yamato attempts to use Flying Strike (her grapple ability) on one of Mcginnis' Mini Turret, the grapple line will be thrown out towards the Turret and the ability will go on cooldown, but Yamato will not gain any movement impulse towards the Turret and will not gain the weapon damage bonus...