The camera position during Heavy Barrage does not properly raise to its intended position while casting in an actual match, however it behaves correctly in the hideout and testing range. This makes the ultimate much more difficult to properly aim. This bug has previously existed, been fixed, and...
The camera resets to the regular gun shooting position after activating the ultimate. This was previously a problem some weeks ago and has apparently resurfaced in a recent unlisted patch these past few days.
It is unclear to me exactly what the conditions are to this effect occurring, though I do believe it may have something to do with either sliding or the rocket spawn point being obstructed, but when it occurs, the Heavy Barrage will no longer fire rocket projectiles (and therefore be incapable...
The new camera angle is bad enough that I have stopped putting points into or using Heavy Barrage until they revert/fix it. I would even prefer it to be higher than the previous state, as mcginnis already struggled to shoot at enemies on higher ground than her as it was.
Mcginnis' Spectral Wall has multiple values affected by the "Ability Range" stat provided by items like Greater Expansion, being the range of the wall's maximum placement and the speed at which the Wall moves when determining placement.
What is not affected, however, is the 5 meter "impact...
As of the most recent patch, Mcginnis' Heavy Barrage was buffed to include a 20% dash slow for 2s inflicted upon enemies hit by the Barrage.
This stat is not reflected in the ability's UI card, only having been mentioned in the patch notes, leading many players to be unaware of this effect...
Despite being an indestructible projectile, Silence Wave is viewed as an enemy for NPCs to attempt to attack.
For example, Guardians, Walkers, Mid-Boss, etc will direct their beams towards the Silence Wave so long as it is the closest 'target' and they are active. Guardians will attempt to melee...
The projectile for Silence Wave treats the opaque side of veils as a solid wall. That is to say, when a Silence Wave is cast into the direction of a Veil from which you cannot see the other side, the projectile will impact the Veil and be destroyed instead of passing through to the other side as...