Recent content by LoreKnight

  1. LoreKnight

    Mcginnis' Heavy Barrage stops firing Rockets

    It is unclear to me exactly what the conditions are to this effect occurring, though I do believe it may have something to do with either sliding or the rocket spawn point being obstructed, but when it occurs, the Heavy Barrage will no longer fire rocket projectiles (and therefore be incapable...
  2. LoreKnight

    McGinnis ult camera view is "incomplete"

    The new camera angle is bad enough that I have stopped putting points into or using Heavy Barrage until they revert/fix it. I would even prefer it to be higher than the previous state, as mcginnis already struggled to shoot at enemies on higher ground than her as it was.
  3. LoreKnight

    Spectral Wall not fully interacting with Ability Range items

    Mcginnis' Spectral Wall has multiple values affected by the "Ability Range" stat provided by items like Greater Expansion, being the range of the wall's maximum placement and the speed at which the Wall moves when determining placement. What is not affected, however, is the 5 meter "impact...
  4. LoreKnight

    Heavy Barrage Omitted and unclear UI Details

    As of the most recent patch, Mcginnis' Heavy Barrage was buffed to include a 20% dash slow for 2s inflicted upon enemies hit by the Barrage. This stat is not reflected in the ability's UI card, only having been mentioned in the patch notes, leading many players to be unaware of this effect...
  5. LoreKnight

    Silence Wave Treated as a Hostile Entity by NPCs

    Despite being an indestructible projectile, Silence Wave is viewed as an enemy for NPCs to attempt to attack. For example, Guardians, Walkers, Mid-Boss, etc will direct their beams towards the Silence Wave so long as it is the closest 'target' and they are active. Guardians will attempt to melee...
  6. LoreKnight

    Silence Wave Impeded by Veils

    The projectile for Silence Wave treats the opaque side of veils as a solid wall. That is to say, when a Silence Wave is cast into the direction of a Veil from which you cannot see the other side, the projectile will impact the Veil and be destroyed instead of passing through to the other side as...
  7. LoreKnight

    Sticky Bomb T3 Speed Boost Duration not Scaling

    Similar to the linger duration bug mentioned in my previous post for the Medicinal Spectre, the speed boost provided to Bebop for 3s upon placing a Sticky Bomb does not scale with the ability duration stat. It would be appreciated if this was either rectified or clarified in the ability UI.
  8. LoreKnight

    Medicinal Spectre UI Omitted Details And/Or Behavior Oversight

    The Medicinal Spectre's effects, as of a recent November patch, linger for 1s after allies leave the Area of Effect so long as the Spectre itself has not yet expired. The issue being that this behavior is not listed in the description, leading players who do not read the patch notes or learn...
  9. LoreKnight

    Mini Turret Visible on Minimap at Inappropriate Times

    When a Mini Turret is actively in combat with neutral NPC's such as Denizen camps or the Mid-Boss, enemy players can see its icon pip on the minimap, even without direct vision provided by a hero or allied Trooper creep. This is assumedly an unintentional oversight as heroes cannot be viewed on...
  10. LoreKnight

    Mini Turret does not Interrupt Sprint

    Despite being considered a source of heroic damage for the purposes of abilities and items like Ava or Fortitude, Mini Turret damage dealt to an enemy hero will not interrupt their sprint build-up. This is unlike any other method any hero has of dealing damage in the game, including damaging...
  11. LoreKnight

    Bad Matchmaking Thread

    48054537
  12. LoreKnight

    Flying Strike / Mini Turret Interaction

    When Yamato attempts to use Flying Strike (her grapple ability) on one of Mcginnis' Mini Turret, the grapple line will be thrown out towards the Turret and the ability will go on cooldown, but Yamato will not gain any movement impulse towards the Turret and will not gain the weapon damage bonus...
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