I'm sorry but:
1. How does this remove any nuance? You still have to make the same choices of where you spend your souls and when.
2. How does this affect how much anyone is going to farm in regards to "making the game a farmfest"? I'm sure that is balanced out by how...
Hi everyone,
I have an idea for a new item upgrade system that could bring more depth and strategic decision-making to builds.
Concept
What if all items followed a linear upgrade path, meaning they would progress step by step through predefined levels?
Every item would upgrade in a straight...