I definitely don't think random pick will be the standard by release. I can understand why draft isn't a thing quite yet (if everyone bans an OP hero, Valve gets no data on what the issue is), but drafting is a staple of the genre and I'd be shocked if the game releases without it.
This is a remarkable exploit; I wonder if this is the reason I only ever get Ivy. I've been chalking it up to low pick rate, but perhaps I've been unintentionally doing this the entire time.
How to replicate: Open the shop screen, queue some items into your Quickbuy queue, then remove them by right clicking the queue indicator next to your owned items in the bottom-left corner of the screen. This disables your ability to close the shop screen using ESC or the Shop button, and while...
One victory and one loss.
The Victory:
32975225
Infernus on the opponent team open admitted to this being their first match, and I'm almost certain it was Bebop's first, too, Was a total stomp on every lane except ours.
The Loss:
32973048
Pretty sure OUR Infernus and Yamato were new, with...
32909816
Low MMR player so take this with a grain of salt, but this match felt pretty lopsided and not like the enemy team was our skill at all. Sinclair and Mo were really oppressive early on, but they were the only real threats on their team and they fell off quickly once we started taking...
It would be counterintuitive to add a surrender system right now, honestly; Valve needs all the match data they can get for balancing and such, so the more complete matches the better. No questions asked for a full release, but right now it will just hurt the development of the game...