Recent content by l0ckj4w - cunninghamelijah

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    Glancing shots - 1600 weapon - Ricochet component

    +10% fire-rate Shots that kill a unit bounce to a nearby random unit
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    Investment meters are based off the hero you're spectating

    Your investment meter on the hud is based off the unit that you're spectating It should change when you: Open the shop Respawn However, it does not in either scenario. Pictured: incorrect investment meters
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    Ferrousity - Tier 4 Vitality

    Upgrade to metal skin Duration: 4 seconds Active: Become immune to bullets Attract bullets within 5 meters Slow nearby heroes by 30% at the end of the duration, emit a pulse dealing 25% of absorbed damage
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    Trophy collector stacks don't count towards shop calculations

    I assume the stacks are counted as some kind of hidden buff, even though they are persistent
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    Crip Shooter - 0 Soul Weapon Item

    It makes you hold your gun sideways. There are no effects on stats.
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    "Battleship" pings

    You can ping players on the minimap that you cannot see
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    Pawn - Tiny From Dota 2, But a Chess Piece

    chess things; maybe a dash with different qualities to match the piece's rank. I.E. a pawn rank would have a short dash, but queen rank could dash much further and do more damage.
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    Pawn - Tiny From Dota 2, But a Chess Piece

    Pawn - A hero that becomes different chess pieces over the course of the match The Dota hero "Tiny" has a gimmick where he grows as you upgrade his ultimate. Pawn would be a chess piece that increases in rank over the match. You start as a Pawn, you end as a King / Queen. Rank increases...
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    Death replay key rebinds itself

    I hate using death replay because I lose information about the game for around a full minute. I often unbind the key, but I find that when I launch the game (or perhaps when there are updates) they key has automatically rebound itself. I would like this to stop happening, and I would also...
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    You cannot ping "Good Game!" while dead

    The chat wheel is unavailable to dead players, and people often die immediately before the game ends in a final fight
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    Shrapnel Skin

    Sort of; there's return fire, but I'm imagining this as an aoe burst following the duration
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