Recent content by l0ckj4w - cunninghamelijah

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    If I crash and re-launch the client, I cannot reconnect to the game coordinator

    When the game crashes, if I re-open the client ,I cannot reconnect to the game coordinator until I close the game again. Just spitballing, but maybe: The game coordinator session doesn't terminate when the game closes via crash When I re-open the client, the attempt to connect to the...
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    Alt tabbing out and clicking back into the game causes a ping

    Holding alt and pressing tab causes windows to switch tasks. When the game window loses focus, deadlock stops tracking keyboard events. This means that alt is "held" until the player clicks back in. This causes the game to ping when you click back onto the window.
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    Cannot upgrade abilities while stunned

    You cannot upgrade abilities while stunned; I don't believe this is intentional since it isn't a thing in pretty much any other moba. It's really frustrating.
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    Glancing shots - 1600 weapon - Ricochet component

    +10% fire-rate Shots that kill a unit bounce to a nearby random unit
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    Investment meters are based off the hero you're spectating

    Your investment meter on the hud is based off the unit that you're spectating It should change when you: Open the shop Respawn However, it does not in either scenario. Pictured: incorrect investment meters
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    Ferrousity - Tier 4 Vitality

    Upgrade to metal skin Duration: 4 seconds Active: Become immune to bullets Attract bullets within 5 meters Slow nearby heroes by 30% at the end of the duration, emit a pulse dealing 25% of absorbed damage
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    Trophy collector stacks don't count towards shop calculations

    I assume the stacks are counted as some kind of hidden buff, even though they are persistent
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    Crip Shooter - 0 Soul Weapon Item

    It makes you hold your gun sideways. There are no effects on stats.
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    "Battleship" pings

    You can ping players on the minimap that you cannot see
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    Pawn - Tiny From Dota 2, But a Chess Piece

    chess things; maybe a dash with different qualities to match the piece's rank. I.E. a pawn rank would have a short dash, but queen rank could dash much further and do more damage.
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