Polaris
(Tank/Support)
Magnetic Pull (1): After 1.5s cast time, charge swiftly towards a target (enemy or ally), knocking up enemies along its path and upon collision with the target. Polaris will be able to steer mid-charge but with a low turn rate. (Think of SB's charge in Dota 2).
Level 5...
Awesome artwork and concept. I adjusted some of your ability ideas and added a few more.
(1) Flash Photography: Damages enemies in a cone area and stuns anyone looking towards you
(2) Early Bird: Dashes forward, leaving a trail behind her that allies can follow to move faster
(Passive): Gain...
I have a whole kit suggestion
(1) Summon forward a small pterodactyl (formed like a jet plane) that multiplies its damage and goes faster each time it passes through an enemy
(2) Place a dinosaur egg in an area. If an enemy steps within its vicinity, it will hatch and chase down that target...
Hemlock the Cult's Executioner
Tank ~ Map Presence ~ Sacrifice
Weapons
Gun: [Death Stinger]: A close-range semi-auto that deals heavy damage
Melee: [Dagger of Jashin]: Light melee attack performs a horizontal slash, while heavy melee attack executes an overhand thrust
ABILITIES
Bind Carnage...
I'm glad you like it. Yea you can recall those daggers stabbed into enemies from her Fan Slash(1) and Gale Strike Show(4), as longs as it's a dagger Faey will be able to recall it.
Thanks for the awesome feedback, I'm glad you like the concept 🤟
The passive and recall were made intentionally to be strong in certain situations, as she excels at punishing bad positioning. However, I made sure to implement a counterplay (it's on the Playstyle Section). Daggers are also...
Faey the Wind Dancer
Elusive - Aeromancer - Lethal Daggers
~Faey is a squishy carry/assassin that has a weapon and abilities that are most effective between close to mid-range, but compensates by being highly mobile and elusive while also dealing massive DPS~
WEAPON: Moulin Rouge: Uses...