Recent content by Kubius

  1. K

    (Fixed) Damage Amping Abilities cause Crushing Fists stacks to Proc Multiple Times

    Bug is still around, Arctic Blast also prompts it.
  2. K

    All my personal builds are being marked as outdated, including freshly created ones

    Further note: a build I actually published seems to *not* have the marker.
  3. K

    All my personal builds are being marked as outdated, including freshly created ones

    Checked Bebop, McGinnis, and Sinclair - both existing builds created post shop update and newly created builds (even empty ones) have the marker.
  4. K

    Amp damage from hits amplified by Escalating Exposure doesn't count towards hit size

    I was asked by Hopoo to file a bug report for this and the damage displays visually as a single number, so I presume it's only intended to count as separate for internal/stats purposes.
  5. K

    Amp damage from hits amplified by Escalating Exposure doesn't count towards hit size

    Some cases where this applies: - For Witchmail, a hit that isn't 75 damage without EE's amp but *is* 75 damage with the amp will not trigger Witchmail. - For Mystic Burst/Tankbuster, hits that don't reach the threshold (80/165 respectively) but do reach it with EE's amp will not trigger the...
  6. K

    Total system crash mid-match

    No bluescreen or other error message. PC just completely shut down. Don't 100% know it's Deadlock's fault, but hasn't ever happened to me with this setup before. Match ID 19871976. Windows 10 x64, i5-12600K, RX 6700 XT (AMD first-party). CPU no alterations beside disabling E-cores, GPU not...
  7. K

    Hero Sandbox Crash

    Can corroborate this is happening. Circumstances prompting it are unclear, but it seems consistent that when item selection is about to crash the game, Abrams will also be missing from the screen when the shop's open.
  8. K

    Kinetic Carbine hits boosted with Mystic Shot don't count as one hit for Improved Burst

    That'd be another good spot to clarify it, yeah.
  9. K

    Kinetic Carbine hits boosted with Mystic Shot don't count as one hit for Improved Burst

    If it is an intended mechanic, there could be clarification in involved items, i.e. the Bursts stating that they require 80 or 125 non-bonus damage to proc. Right now it's pretty opaque.
  10. K

    Kinetic Carbine hits boosted with Mystic Shot don't count as one hit for Improved Burst

    Essentially what the title says. Hits that surpass 125 damage with Mystic Shot factored in, but don't surpass that damage otherwise, don't count as dealing enough damage. Since these show up as a single number in damage numbers, I'm guessing this is unintended.
  11. K

    "Equilibrium" Vitality item - shield behavior adjuster

    Tier 2 or 3. Generic properties: Grants a decent amount of Bullet and Spirit Shield. Special property: Your Shields begin protecting you at 50% of maximum life instead of 100%. Lets you turn Shields into more of a "backup plan", working well with steady recovery like lifesteal.
  12. K

    Hero-property Spirit benefits don't show up in "Modifies" summary

    i.e. Haze's ammo increase, Warden's fire rate, Seven's movement speed. Not sure if a bug or just an omission, but seems unintended?
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