Did you leave the match by any chance?
If you left match for long enough (~5 minutes), even if you reconnect it'll count as lose to you for abandonment.
"It's more impactful around T2 times"?
Stamina stealing is rather huge mechanic. Even in T3 some characters have only 4 stamina bars, which would make them unable to do anything, with minimum counterplay (only warp stone invidually, or rescue beam/few other abilities by your teammate).
It's...
Actually, sounds like pretty nice item.
Seeing footprints of nearby hero would be pretty cool concept. Though I think the +10% weapon damage might be bit much, on top of already T3's bonus damage.
Though I'd just keep it as footprints of where hero went. With exception for invisibility...
That kind of nudging would require the use of mobile collision box, and most likely would behave weirdly with stacked turrets (and it's one of current techs).
Probably will never happen, cause, well - placing turrets isn't really a way to "express your skill"?...
It's basically curse.
Though could be fun item if we modify it a bit.
- Target's taken damage +900%
- Target's sprint recovery +300%
- Target's movement speed +10m/s
Makes target "super squishy" for few seconds, but gives him ways to escape. Item to force retreat.