Recent content by Knetog

  1. K

    [Hero Concept] Avalan

    Frozen thorns - Summon an ice shard path in a cone slowing enemies movement by 25% then exploding after 2 seconds dealing 100 Spirit damage. -15s cooldown / +25% movement slow / +100 damage and summons an additional ice shards path around you Frostfall - Target an enemy to summon ice spike...
  2. K

    Vital Point

    Vital Point 3500 souls (requires Headshot Booster) +15% Weapon Damage +5% Fire Rate +80 Bullet Shield Health Passive: Dealing damage has 25% chance to reveal (highlight) a weakness. Aiming at the weakness activate its effect. Head: 70 bonus damage Heart: Remove 1 Stamina Arm: 25% Fire Rate...
  3. K

    Build Editor - allow moving items around in categories

    Add to this the ability to move the categories around as well
  4. K

    Slowing Hex should not silence movement-based abilities

    4250 souls to counter a 1250 souls item, seems fair. Using that item won't reset your skill cooldown, so that's useless.
  5. K

    Hero Concept: Magbot

    Magbot Magnetic Pulse - Sends out a pulse wave dealing spirit damage and silencing their movement-based abilities. If polarity is reversed, restore health to allies and remove a random negative status effect. Pull/Push - Pull a target towards you dealing spirit damage if its an enemy. If...
  6. K

    Slowing Hex should not silence movement-based abilities

    Sure but those 2 wants to be in close proximity. So losing their movement-based skill, while it still sucks, isn't the end for them as opposed to the 2 sniper that will just die.
  7. K

    Slowing Hex should not silence movement-based abilities

    Am I wrong to think this item is too strong against specific heroes? Against Vindicta or Grey Talon, you literally shutdown their whole hero gimmick of being in the air to attack from far away. I don't have anything about silencing movement ability but I think it should be tied to a hero...
  8. K

    Hero Concept: Shellshock

    You're totally right, I too heavily focused on early to mid game but if game stalls long enough you would end up with it anyway, thanks!
  9. K

    Hero Concept: Shellshock

    Shellshock Idea of the hero was to have abilities that compliments each other while allowing you to either focus on a spirit build or melee build. Water Gush - Spits out water dealing spirit damage and apply -10% spirit resist. Starts with 2 charge Reduce cooldown / faster time between...
  10. K

    Hero Concept: Domino

    Domino Recoil Charge up a powerful shot that can ricochet off walls Doppelganger Your bullets have a chance to create a clone of yourself (maximum 5) Deception Teleport to one of your clone and gain increased fire rate Monochrome Target an area, enemy heroes within that area have their...
Back
Top